This game suffers from one fatal flaw: the developers tried to do everything that they had done in 3D in isometric 2D, which doesn’t work. The original
Banjo-Kazooie was praised for its inventive platforming elements; but it was in 3D. The isometric 2D perspective causes many problems, like depth perception flaws (Wait, you mean I can’t jump that high?), getting stuck behind obstacles (CRAP! I’ve been behind this rock for two hours now!), and generally bad gameplay decisions.
The entire game was basically cut into five different mini-games. One is the obligatory platforming ‘Look for stuff’ stage. There’s also a shooting mini-game, where you dodge incoming fire and shoot back, a sliding game where you dodge some obstacles in an attempt to hit others while sliding down slopes, a fishing game where you cast your line over and over at different strengths hoping to hit something, and finally, the ‘Boss Battles,’ which is the typical ‘dodge the boss and their blasts while the boss is invincible, wait until it’s not and then hit them’ routine. Several gimmicks are thrown in to try and differentiate from these, but they are not enough to add to the overall experience. I’m sure Rare is kicking themselves right now going, ‘OH! That’s why there weren’t any real platforming games until the advent of 3D gaming. That’s why all of the Mario games before 3D were side-scrollers! OHHHHH!’
Different forms and abilities are brought into play, but each of them always leads to one of the same five mini-games. Disappointing Rare. Shame on you!