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Lego Bionicle

Score: 60%
ESRB: Everyone
Publisher: Lego Media
Developer: Saffire
Media: Cartridge/1
Players: 1 - 4
Genre: Family/ Platformer/ Adventure

Graphics & Sound:

There have been a lot of Lego videogames through the ages, and most of them have gone unnoticed, but Lego Software hopes to change that with their new game, Lego Bionicle for the Game Boy Advance. The GBA has been dazzling me with some top notch graphics since its launch, and Lego Bionicle is able to hold up to the standards that have already been set. The game uses an isometric view a la Tony Hawk for the GBA to create a quasi-3D look, and it pulls it off pretty well. The characters are well designed, and I was happy to see that when you start a new game, you get to choose the colors of your character. Sadly, I was a little less excited when I actually saw the character move. The problem is that their arms are really long, and the way the characters are animated, they flap around way too much. Do you remember the Disney cartoon The Rescuers Down Under? I’ll put it this way - when you walk, your character looks a lot like Wilbur when he tries to take off. Otherwise Lego Bionicle looks great. There are plenty of hi-res stills and neat little effects like explosions and water splashes.

Lego Bionicle can’t be expected to have the new sound technologies of the current consoles, but considering the limitations of the Game Boy Advance, the game is able to still sound pretty good. First off, the music fits perfectly. Lego Bionicle is obviously aimed at a younger audience and the music follows the same line. Most of it is upbeat and catchy, and effectively offsets the dark feeling of the caves that some of the levels take place in. The sounds of the game are equally well done. The menu beeps aren’t annoying, however, the noise that happens when you throw a berry can become a little stale after a while.


Gameplay:

Lego Bionicle is at the core, a platformer, although it may not appear so at first glance because of the isometric camera angle. The goal of the game is to move your player through a series of levels while collecting items and defeating enemies. While this basic gameplay mold has been used through and through, and it usually works, there are technical problems that make it feel muddled in Lego Bionicle. All of the gameplay hindrances are little in their own right, but there are enough of them to hamper the game. The most noticeable problem is that when you jump on, say a rock or plant, your character falls backward instead of staying on top of the object. This means you often roll back into enemies or into the water. The problem gets even worse when you consider how far you can jump and how many objects there are in the terrain. Another problem: trying to hit the enemies. Your main attack is throwing different sorts of colored berry type projectiles that have different effects. While it is possible to hit the enemies, it can be very difficult to line up the shots because they jump around way too much. The problem is three fold: you have to line up the horizontal and the vertical, and be facing the correct direction all at the same time. Compound this with the fact that you often get pinned in the corner and die; Lego Bionicle can be very frustrating.

While the technical aspects of Lego Bionicle falter, the modes of gameplay tend to be a little better. Much to my disdain though, I only found two options when I fired up the cart for the first time - Single Player and Training. Naturally, I tried the Training mode first, then the main game. I was completely outraged when I realized the tutorial was exactly the same as the first level of the main game. To me, that is just a completely lazy move on the developers’ part. After the first few levels, however, I found the mini-games that I had unlocked were available at the start up menu, and I could play against another person with a link cable. Also, another little bonus is that you can play the game in French, in addition to English.

It won’t matter what language you play the game in, though, when you realize how weak the storyline is. At the root level, you are a tribesman who has to recover six masks and stones to restore order to the lands of your people. Take that storyline and add some words like Matu Nui and Toa and you have Lego Bionicle. Along the way, you encounter many non-player characters, but they often tell you some nonsense babble or tell you to do something that you have already done. There are no turns in the plot and it doesn’t really inspire you to keep going.


Difficulty:

Some of my fondest childhood memories are those of times spent playing with my Lego collection. Unfortunately, the same can’t be felt for Lego Bionicle. The fatal flaws of the game make it more frustrating than fun. I had trouble with the game, and I’m 18. I can’t imagine how hard it would be for someone a decade younger than me. I know that usually the Lego games are aimed at a younger audience, but I think for Lego Bionicle, that isn’t the case. The first reason is that my younger sister had trouble with the difficulty level. In most cases, developers tend to dummy down the game a lot when they have a license for a kid’s oriented product. Lego did not do that. The second reason is connected to another Lego Bionicle game that is coming out for the PC. The PC version will fall into the Action/RPG Genre, which is usually reserved for an older audience. While the game may be difficult for even an older audience, that doesn’t mean that it’s unplayable. The key is to learn certain tactics to give you an edge. For example, it can be a good idea to memorize the places where the enemies come from. Another good idea is to try to move really fast so you don’t get mauled.

Game Mechanics:

I’m seeing a bad trend for the Game Boy Advance. The past few games that I have played rely on a password system instead of a battery backup for saving games. Fortunately, Lego Bionicle uses a save file. The controls are simple and easy to use, and the fact that you can set the shoulder buttons to certain items leaves a lot of possibilities open. In addition to using weapons, there are a variety of other actions at your disposal like long jumps and grappling hooks. Also, I liked the fact that I could move the character in eight directions instead of four. This made it a lot easier to get around rocks and meant that I could take the direct path.

What Guys thinks: Lego Bionicle seemed like it was aimed at the wrong audience. Instead of going for little kids, I think the game seemed to fit a lot better for the 13-18 age range. The truth is that Lego Bionicle is a decent game, but there are much better titles on the Game Boy Advance. Don’t feel bad about passing this one up.


-Joe Guys, GameVortex Communications
AKA Joe Labani

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