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Croc

Score: 100%
ESRB: Everyone
Publisher: THQ
Developer: Virtucraft Ltd.
Media: Cart/1
Players: 1
Genre: Miscellaneous


Graphics & Sound:

Croc is just one of the many games that was originally in 3D and has made the transition to a 2D side scroller, and surprisingly the game doesn't seem to have lost anything found in it's 3D counterpart. Croc features fantastic visuals with vibrant, sharp colors. As the Crocodile Hunter on Animal Planet would say 'It's gorgeous, gorgeous.' ;) The game has over 30 environments to explore, so every level varies and things are kept interesting and visually appealing. Croc must make his way through 4 worlds, which include the Forest World, Ice World, Desert World, and the big bad Baron Castle. Each world is made up of several stages, which include 5 main levels, the sub-games, and then a boss level. Sound effects include your basic jump, attack, 'ding' when collecting gems, and many more that surround Croc in his world. The music varies depending on the level and what you are doing - more mellow music for easier and less challenging levels, to more upbeat music for levels with lots of enemies and action.

Gameplay:

Those bad guys just never know when to stop do they? Croc's evil nemesis, Baron Dante, has stolen the adorable, cute, friendly, peaceful (you get the picture?) Gobbo's who are furry little creatures that just happen to be friends with Croc. Now it's up to you to save your friends from Baron. The gameplay can be best described as how the original Mario games played on the Nintendo's NES. You basically collect various goodies, save Gobbo's, and defeat any enemies that get in your way. You start at the left (Point A) and end up at the end of the level at the right (Point B). Basic 2D game, really. Not that things are that simple, mind you. If you really want to get the most out of this game, you will need to explore each level to the fullest, collecting bonus items (there's a lot of them too) which lead to various bonus stages and goodies. Croc's fast and easy to get into gameplay is what really makes this game fun.

Difficulty:

Game difficulty isn't too extremely tough. The majority of the earlier levels are fairly easy to complete and help you give a feel for the game and what you will be doing throughout the game. As you progress in each level, you are presented with an increase in difficulty, which is what any good game does. The game will also vary in difficulty depending on whether or not you want to fully complete the game by collecting all of the Gobbo's and various bonus items found throughout the levels. You can easily breeze through each level without collecting these objects, but you will most definitely be missing out on the full gaming experience.

Game Mechanics:

What can't this Croc do? He runs, jumps, stomps, swims and climbs - he does just about everything, really. The game controls are fairly easy to learn and master. They are also very responsive, which makes the game that much more enjoyable. I honestly couldn't find anything really wrong with the game, but then again, I'm a sucker for platform type games. The only thing I don't like, and seems to be a growing trend in most Gameboy Color games, is using a password system to continue where you left off. This is, quite frankly, a pain when you don't have a pen and paper around when you complete a stage. That's my only gripe with the game and that shouldn't take away from this very fun platform game. So what are you waiting for? Go wrestle you up a Croc.

-Raider, GameVortex Communications
AKA Chris Duran

Windows Soldier of Fortune Sega Dreamcast Chu Chu Rocket

 
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