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Dave Mirra Freestyle BMX 2

Score: 85%
ESRB: Everyone
Publisher: Acclaim
Developer: Full Fat
Media: Cart/1
Players: 1 - 2
Genre: Sports

Graphics & Sound:

After a few minutes of playing Dave Mirra 2, gamers will have flashbacks of Tony Hawk 2 for the GameBoy Advance. This, of course, should not come as any surprise since the game seems to borrow heavily from Hawk 2. However, before you begin screaming 'rip-off', Mirra has quite a bit to offer by itself, making for a rewarding experience.

Like Hawk 2, Mirra 2 runs on a hybrid 2D/3D engine, with 2D backgrounds and 3D characters. While it is hard to tell the differences between heights, the backgrounds look fantastic. The 3D riders really shine and come off as very well animated. The only glaring graphical problem I could find was that after crashing with your bike, it disappears while your character flounders on the ground then appears after he gets up. I was also wondering why none of the riders have faces - it's not a big deal, but something noticeable. Despite this, Mirra 2 offers a very complete and slick looking package. The music is very good, especially when compared to other GBA tunes, although it can, and does tend to get repetitive.


Gameplay:

Mirra 2 plays just as good as it looks, although it has a few snags that keep it from truly shining. The basic premise is simple to learn, yet hard to master. After choosing one of twelve riders including Ryan Nyquist, Colin Mackay and of course, Dave Mirra you can choose between the Proquest, Session, or Freeride. Proquest has you completing goals in order to gain experience points in order to move on to the next level. This is an enjoyable part of the game, however I found it a little difficult, especially given the two-minute time limit. As you go through the game, you are given opportunities to increase the stats of your rider, ultimately leading to a rider that fits your play style perfectly. After completing all the objectives in the Amatuer ranks, you can move on to the Pro and finally Hardcore ranks.

Session is a two-minute run on levels you have unlocked, and runs just like Proquest, only without the pressure to complete the set challenges. Freeride is definitely my favorite mode. There are no challenges or time limits - just you and your bike riding around the levels, trying out tricks and learning how the game plays.

Mirra 2 also offers some two-player match options, although I found them the least fun aspect of the game. Instead of offering link support games, it offers a series of games that require you to pass your GBA around to friends. After completing a two-minute run, your friend has to beat your time and score. This makes for one very bored friend for two minutes and definitely gives the advantage to the second player. I would have preferred a link cable option where both players play at the same time and after their runs, the computer would compare scores.


Difficulty:

Mirra 2 has one of the highest, yet rewarding learning curves I have seen in a game. If you jump into the game and expect to rule the game, then you are in for a big shock to your ego. Trust me, I've been playing the Mirra series since it came out on the PlayStation, and even I had a difficult time picking up the game at first. The great part is that no matter how ticked off you will get, you always want to keep trying. The best way to sum everything up is Zach Shaw's quote from the manual 'Sometimes my bike beats the crap out of me...And I always go back for more.'

Game Mechanics:

The low point of Mirra 2, and something that adds to the learning curve, are the controls. While the layout is good, the response does not have the snap found in Tony Hawk 2. The controls are very inconsistent as the game goes on. Sometimes they feel just right, yet other times you will swear that they are not working the way they should. It is possible to learn to compensate for the controls and play through them.

I was amazed by how many moves the developers were able to cram into four buttons and a D-pad. Using simple button presses and combinations, you are able to pull off about 90 moves, and once you start stringing them together you can get up to 800 different combos.

Although it can be difficult, and it is not the most unique in terms of play style and concept, Dave Mirra 2 is a blast to play. It is unfortunate that it has to live under the shadow of Tony Hawk 2, since gamers may overlook the Miracle boy in favor of the Bird boy.


-Starscream, GameVortex Communications
AKA Ricky Tucker

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