Like nearly every aspect of the game, Firestarter is a melting pot of unrelated graphics. Visually, coherence is the game's greatest enemy. Instead of creating realistic feeling worlds, the entire game feels like the demo reel of an aspiring art designer. Even when looked at from the game's 'haywire VR' angle, nothing flows into anything else, leaving you with a collection of eye-candy and special effects. For what it's worth, things look nice and evoke the dark feeling of games like Unreal, but more goes into a good graphical package than a mish-mash of ideas and special effects. Even the enemies make no sense since you can conceivably find yourself fighting hordes of zombies in a technological paradise. What really topped off the unappealing look of the game was the overdone gore factor. Shooting enemies produces literal geysers of blood with every hit from every seam of the virtual model that make Mortal Kombat look tame.
Sound and music is competent at best. The soundtrack is comprised of the throwaway techno tracks. This is complemented by sub-par sound effects. Overall, these do little for the game other than make its complete lack of character stick out like a Nintendo fanboy at E3.