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Ninja Five-O

Score: 85%
ESRB: Everyone
Publisher: Konami
Developer: Konami
Media: Cart/1
Players: 1
Genre: Action

Graphics & Sound:

This one is for the old gamers. I'm talking about the guys who remember plunking their weight in quarters into arcade games like Shinobi or trying to grapple on to everything in Bionic Commando. Just looking at the game is enough to rekindle memories of the classic action games from the late 80's and early 90's, but does Ninja Five-O deliver, or is it just a cheap attempt to cash-in on nostalgia?

Graphically, the game is everything you remember about the golden days of gaming. There are no lighting effects or 'pixel render cel-shading', or any of the other buzzwords people like to throw around these days, it's all about simplicity - and it works. I'm talking about fireballs that blink red-to-orange to show they're hot, and ninja throwing stars that magically power-up to become blue flashes to show they're powerful. Bullets the size of your character's forearm, characters who run through the same 2-3 animation cycles and level designs that have you scratching your head as to how this can be a functioning building - you name it, and you can probably find it. Sure, someone who was brought up on the PSX and that new-fangled 3D might say the game looks like crap, but this is how gaming was done in the past and it works.

As much as I liked the graphical style, I did find a few flaws that marred an otherwise neat retro experience. For one, the ninja's walking animation is terrible. I know the art guys where trying to portray the cool ninja stealth movement, but the 'I couldn't find any more toilet paper tip-toe' really doesn't work all that well in getting that point across.

The sounds are passable and work, but didn't have quite the same effect the graphics did on me.


Gameplay:

Much like the games it emulates, Ninja Five-O is very straightforward in both play style and concept. As I mentioned before, the game plays almost exactly like the original Shinobi, only with the grappling hook from Bionic Commando and the 'Enter this Door' mindset of Elevator Action. Basically, you walk around levels attacking with ninja stars (which can be powered up by collecting lighting bolts) and ninja magic. You can also use a grappling hook to swing from platforms and reach areas a normal jump can't.

You begin each level in a central 'hub' level with various doors that lead to other sub-areas. Each of the doors is colored and requires you to find the matching key to unlock it. As you find keys, you'll also have to rescue hostages. When you enter each room, you'll also have to square off with the typical side-scroller terrorists such as 'bomb thrower guy', 'ducking gun guy' and 'big ass gun guy'. You'll also face a boss at the end of each level who has little to anything to do with the level's theme. For example, at the end of the office building level, you'll square off with a fireball spewing kabuki warrior with a spear. It's out of place, but how often did the level boss make sense in Shinobi?


Difficulty:

That big health meter that you see in the upper-left hand corner can be deceiving. Although it may look like it takes awhile to deplete, the meter is only good for about four hits. This game is just hard, however I would be more apt to classify it as a 'challenging hard' rather than a 'difficult hard'. Levels can be completed, but they will take both patience and a lot of visits to the Game Over screen.

Game Mechanics:

If Ninja Five-O has any shortcomings, it's that the game wastes no time in teaching players both the rules and moves of the game. Although the manual does a good job of explaining things, the manual is just the book that comes with game in many gamer's minds. The control setup is easy to figure out, but some of the more complicated moves, such as the slide and sword spin, aren't all that obvious. In the long run, it isn't a big deal since the special moves aren't taken advantage of nearly enough during levels.

In all, Ninja Five-O is a game that will appeal more to older gamers than those of the PlayStation era. The game doesn't hold a player's hand as to where to go next, doesn't feature a deep story, and isn't very flashy. But, in the end - it's still a fun game and a nice nostalgic change of pace.


-Starscream, GameVortex Communications
AKA Ricky Tucker

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