Among the 'improvements' to
Bloody Roar: Extreme is a new intro movie. Instead of the animated sequence found at the beginning of the GameCube version, the game now features a newer, 'hipper' CG-animated sequence. Regardless of this change, it should be noted that this new sequence does nothing to further the game's story, and can feel like a 'hey -- look what I can do' sequence. The lack of a coherent story is something that has always stuck in my craw about fighting games, and it doesn't look like things will get better anytime soon. Sure,
Barbarian had a great Story mode, but look at how the rest of the game turned out. The same goes for games with great fighting engines. Whether it's the random quotes found between matches in any of the
Dead or Alive games ('You are my brother? Now we must fight!'), or the 'I can choose 50 random words out of a dictionary and have them make more sense' endings in the
Versus series of games (ie:
Street Fighter vs Marvel,
Capcom vs Marvel,
Street Fighter vs the cast of Friends), story and a good fighting game seem destined to never meet. Sadly,
Bloody Roar Extreme provides neither.
The play modes found in Bloody Roar: Extreme are the same, familiar set of old stand-bys found in nearly every other fighting game on the market. These, of course, include Arcade, Versus, Team Battle, Survival, Time Attack and Training. For the most part, all of the modes are played just how they sound. Arcade has you fighting your way through about 14 different matches before you face the big, bad-ass at the end, Versus allows you to take on your friends, and so on. There's really nothing here to spice up the formula, which leads to an incredibly boring game. I was especially disappointed in the Team Battle option since it reverts to the old 'wait-in-line' approach, rather than the more current 'tag' mode where you can call new fighters in to save your ass during matches.
As you complete the game (which is really no chore at all), you'll be able to unlock a variety of extras. These run the gamut from hidden characters (only one of which is exclusive to this version) to fighting game standards like Hyper Fighting mode and big head codes. Zzzzz.