When in strategy (or map) view, there is really not much to look at. The board is made up of hexagons, each with a smattering of color. The figures that march around the board aren't much to look at either. But really, what more could you want? The main purpose of the map view is to give you a way to move your pieces around the board, so this is forgivable. It is not until the game goes into battle view that we see any detail. Upon entering combat, those small hexes become vast arenas and sport all kinds of detail. The once bland figures also become nicely animated, brightly colored, detailed creatures. Honestly, the graphics are not a shining achievement for the Xbox, but they don't look all that shabby either and show off some great character designs. This is an aspect some people will either love or hate. A number of mythical creatures are represented in the game, but they don't typically look how we usually see them. I personally enjoyed the new twist, but I also know a few who did not. But, if this is enough to completely ruin the game for you, then its time to move out of mom's basement. Special effects and sound help to finish off a nice package. Special attacks and the sounds of combat are nice and make the battles feel as big as they are supposed to be. Voice work is good, but can seem a little too over-dramatic at times. The soundtrack that accompanies the action adds to this 'big' feel, and features a sweeping score that is reminiscent of movies like Conan or Red Sonja.