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New World Order

Score: 50%
ESRB: Mature
Publisher: Strategy First
Developer: P3i: Project Three Interactive
Media: CD/1
Players: 1 (2 -32 Internet/LAN)
Genre: First Person Shooter

Graphics & Sound:

P3i's New World Order brings elements of the real world straight to your monitor. But while the game's graphics look very nice for the most part, you will notice that some of the textures used appear to 'swim' as you stand still and bob your head. That aside, the visual look of NWO has a very aesthetic appeal to it. In fact, as you work your way through each level you will even notice the use of real-time shadows cast from characters, including yourself.

NWO's sounds are equally well done. You'll be a part of every gun shot, explosion, and footstep in the game. In fact, if you're not careful, you'll tip off the terrorists in the game to your presence. You see, each step your take produces another sound, and potentially a different sound depending on what type of material you are walking on. So the key to stealth is not only visual, but also using silence as an added weapon.


Gameplay:

The overall premise of New World Order is a great one. It is a first person shooter where you are to take on missions that involve infiltration and eradication of the terrorist element present. Using real-world weapons, and an equally realistic feel, you'll face danger around every turn. It's too bad that New World Order has so many problems associated with it.

It's a great feeling to pick up one of the many real-life weapons and prove that justice rules by taking out a baddie. But if and when you happen to run out of ammo, and so has the enemy that you recently dispatched, you're completely stuck until you find a spot in the map where you can basically buy more based on how much weight you are carrying. The reason for this stickiness is that you do not even have an option of using your bare hands to punch or grab enemies, nor do you get any type of knife.

But as mentioned above, the weapons system is extremely well done. Instead of being able to carry unlimited weapons and ammo, or being limited to only two guns as in some games, NWO uses a weight system to limit what you can take with you. Each gun, grenade, and shell has a weight assigned to it, so you'll have to decide which weapons are right for the level. To get an idea of this system, you can typically carry at most four weapons, providing you don't pick up huge ones like the ass-kicking mini-gun!

One of the neat things about NWO's enemy AI is that each time you play a level, the same enemy may not carry the same weapon. Unfortunately, the enemies are still standing in the same locations, or walking the same paths, so there really won't be any surprises in that regard. It is not until you make too much noise or begin shooting with a non-silenced gun that they will leave their posts and hunt you down. What this means is that if you play any level enough (and you will), you'll eventually find a pattern to sneak up behind most enemies without much trouble.


Difficulty:

Don't let this fool you though. New World Order is not an easy game. There are three difficulty settings available, but even when set in the middle, New World Order's enemies will be very hard to take down. Some of this difficulty comes because a single shot to an enemy's head may not always take him down. There is a problem with the game's engine that just isn't all that predicable. Sometimes you can snipe someone from great distances, yet won't hit them when you could probably knock them out with a stone. Until you find that pattern mentioned earlier, you will likely play each level over and over, only to be quickly shot down by a single enemy. And, when you happen to run into a horde of baddies, you had better take cover, or face an early grave.

Game Mechanics:

Most gamers out there have played some sort of First Person Shooter, so talking about the controls is somewhat generic. Although New World Order isn't your typical game in this genre, the controls act the same. As with a lot of games out there, NWO doesn't come without its problems -- it's just unfortunate that it has so many of them.

During my testing, many bugs occurred which were too harsh to go unmentioned. First off, the collision detection in the game is very poor. Not only do your shots seem to fly aimlessly through the air, I actually got stuck many times while walking normally throughout the game. One time, in fact, I wasn't able to recover, causing me to have to quit the game and restart the level. The game also crashed on me a few times, for no apparent reason. And if that weren't enough, the interaction between weapons is horrible. Countless times while switching guns, the weapon disappeared, showing only my bare hands in a position that looks to be holding a gun. Another glitch I encountered was that as I entered a level one time, none of the enemies were packing heat at all, so they posed no threat and only ran around acting like they were shooting me.

As a stealthy anti-terrorism game on its own, New World Order is a pretty slick game with some very nice gameplay features and options. Unfortunately, the game's developers should have taken a bit more time to fix the bugs before releasing it with so many problems. To be fair, there are patches available for download, but even they gave me errors when trying to install.


-Woody, GameVortex Communications
AKA Shane Wodele

Minimum System Requirements:



Windows /98/ME/2000/XP; Pentium 3 1 GHz or equivalent (1.4 GHz recommended); 256 MB (512 MB) RAM; 1.4 GB Hard Drive space; 64 MB (128 MB) Video Card; DirectX 8.2 or Higher; DirectX 8 Compatible 3D Sound Card; 8x CD-ROM; 56k Modem for Internet play or 1Mbps Cable Modem for Internet/LAN play
 

Test System:



AMD Athlon 2600+ CPU; Windows XP; 1GB (2x 512MB) PC3200 DDR400 RAM; ATI All-In-Wonder 9700 Pro 8x AGP Video Card; NVIDIA nForce MCP Audio; DirectX 9.0; Sony DRU-500A DVDR/RW as main CD-ROM (Speed = DVD-ROM: 8x; CD-ROM: 32x); 6 USB ports; Cable Modem Hi-Speed Internet Connection

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