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Robopon 2 Ring/Cross Version

Score: 80%
ESRB: Everyone
Publisher: Atlus
Developer: Atlus
Media: Cart/1
Players: 1 - 2
Genre: Adventure/ RPG

Graphics & Sound:

Graphically, Robopon 2 is very inconsistent. During the overworld areas, the game looks great. Towns and characters are done with a nice, rich style that really shows off the GBA's color palette. Once you enter a battle, things don't look so rosy. The most noticeable thing is the choppy animation. Each attack consists of only a few frames of animation that cause battles to drag on and become tedious. To make matters worse, these same animations are reused during special attacks - adding more of a snore factor. Music and sounds are your average RPG fare, its good - but you won't feel bad about turning the sound off.

Gameplay:

After achieving Legend 1 status, Cody is chosen to represent his island in a Robopon tournament on the mainland. However, Cody's trip doesn't go as planned. First, he forgets his Robopon at home, and then his ship gets lost in a storm. Eventually, Cody washes up on Majiko island, but discovers that the tournament has already started. This turns out to be the starting block for Cody's adventure through time.

Basically, this is Poke'mon with robots. The basic point of the game is to create Robopon, put them on teams, and battle. The easiest way to create a Robopon is the combine two sparks together, but as the game progresses, you'll find new ways to acquire Robopon. In addition to the main quest, the game is packed with enough side quests to keep people busy for a long time. These quests, which include things such as finding rare Robopons and special items, add a lot to the game.

Robopon 2 comes in two different flavors, Ring and Cross. While I was only able to play one version, each version contains the same story - only different Robopon. Those looking to collect everything will have to pick up both versions, or trade with friends.


Difficulty:

Robopon 2 is simplistic in design and execution. The game's difficulty is solely based on how well you plan your Robopon teams. The wrong combination of Robopon can mean disaster on the battlefield, so plan to spend a lot of time in the war room planning your strategies.

Game Mechanics:

Following the game's simplistic style, the controls are very easy to use. One button allows you to dash when traveling around the world map, while the other opens your menu screen. In the menu screen, players can view a Robopon list, check equipment and software, store items and create new Robopon. Combat is menu driven and very easy to learn.

If you can manage to look past the game's lackluster presentation, Robopon 2 is an enjoyable game and a worthy adventure for the GBA library.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Nintendo GameBoy Advance Prehistorik Man Nintendo GameBoy Advance Rugrats: Castle Capers

 
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