Wings of War puts you in the pilot seat of many World War I aircraft, but this isn’t exactly a simulation by any means. You see, each plane is equipped with unlimited rounds of bullets, and a ridiculous amount of bombs and missiles/rockets. Oh, and don’t forget the power-ups! Think of
Wings of War as a hybrid between real-world history and present-day warfare, with a twist of video game elements that add to the fun. In fact, the game almost has a
Toy Commander (Dreamcast) feel to it, only based on outdoor worlds with full-sized planes.
Wings of War is a relatively straightforward game. Everything in the game is skin deep, so don’t look for much in the way of extras. The meat and potatoes of Wings of War lies within the Campaign Mode, which consists of many mission-based objectives. If missions aren’t your cup of tea, you can get into the Instant Action that is Death Match or Team Death Match. While these modes can be fun (but very hard!), it’s lacking one very important thing... multiplayer! Wings of War is strictly a single-player game, which is very unfortunate. The only other mode really isn’t a mode at all; instead, it is more like a gallery. Choosing Hanger will allow you to view all of the aircraft that you’ve come across in Campaign Mode. The cool part is that it is here where you choose which aircraft you will use within the Instant Action Mode.
Campaign Mode consists of 70 missions divided into 13 different levels. What this means is that gamers will have hours of combat ahead of them within Wings of War. The length of the missions is dependant on the mission itself, but with all of the missions combined, playing the levels will likely take a couple of hours each. The main reason for this is that some missions require you to find certain places within the landscape; others have the enemy A.I. shooting you down somewhat easily. Either way, expect to re-play a lot of missions because there is also a time limit to keep in mind.