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Interstate '82

Score: 80%
ESRB:
Publisher: Activision
Developer: Activision
Media: CD/1
Players: 1 - 4
Genre: Racing/ Action

Graphics & Sound:

In this day and age, if the graphics don't look like real life and if the sound track doesn't surround you in a suite of music and sound effects, you can expect the game to be in the discount bin within six months, if that. Does Activision have to worry about that with Interstate '82, the new sequel to Interstate '76? NO INDEED! The graphics are, in a word, spectacular. The 3D environments, which include locales like Old Las Vegas and underground sewers, are smooth flowing and high detail. The sound track utilizes funky R&B rifts from the time period, that do not overpower the effects and dialogue.

Gameplay:

Interstate '82 gives you the standard single player and multi-player modes. A cool option is the 'instant action' mode which turns the game from a driving adventure to an arcade game. In this mode, you can choose any of the 15 different cars to drive - each with its own weapons configuration. In single and multi-player modes, you embark on 'trips' that include realistic movie intros that give you not only back-story about your character and friends, but also gives you clues to help you solve one of over 40 missions. An interesting twist to the game is the ability to exit your vehicle. The game then becomes a 3rd person action game and you can car-jack enemy vehicles, switch to a better car, and even run for cover.

Difficulty:

For the gamers that have played racing games before, controlling I82 will only take a little while to get used too. I have played the game with a gamepad and a racing wheel, with the racing wheel giving me a more enjoyable experience. If your racing wheel is not recognized by the game, you can program the buttons yourself.

Game Mechanics:

I82 offers a very realistic driving experience thanks to the accurate auto physics, with realistic pick-up and braking, suspension, and fish-tail spins when you drive in gravel or oil. When you destroy an enemy, you increase your salvage a certain dollar amount, which you can use between missions to upgrade your vehicle, or buy new, more sophisticated weapons and specials. One special is a rocket launcher for your car. If you are on a collision course with another vehicle, instead of going around them, you can launch your car up into the air to miss the collision.

-Wickserv, GameVortex Communications
AKA Eric Wickwire

Minimum System Requirements:



3-D Hardware Accelerator* 233 (or higher) Pentium processor with 32 MB of RAM (Windows 95 only) or 200 Pentium processor with 64 MB of RAM, A 100% Windows 95/98-compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card, and input devices), Windows 95/98 operating system, 400 MB of uncompressed hard disk space for game files, plus 45 MB for the Windows swap file Quad-speed CD-ROM drive (600 K/sec. Sustained transfer rate), 100% DirectXT 7 or higher compatible sound card, 100% Microsoft-compatible mouse and driver, 100% Windows 95/98-compatible joystick (optional),CD Audio (Redbook) support
 

Test System:



GX-450xl running Windows 98, 256 RAM, Creative Sound Blaster 64CPCI with Boston Acoustic Digital Media Theatre, STB Velocity 4400 with RIVA TNT chip, 6X24 DVD-ROM.

Windows Gromada Windows Star Trek: Klingon Academy

 
Game Vortex :: PSIllustrated