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Wild Wild West

Score: 90%
Publisher: Southpeak Interactive
Developer: EA Games
Media: CD/1
Players: 1
Genre: Action

Graphics & Sound:

Graphically, this game impressed me right out of the box. If you play the game on the recommended system or higher, the graphics flow smoothly throughout the game. The 3D environments are astonishingly realistic with various camera angles in each area. If you are in the saloon and you walk across the room, your angle changes to give you a better angle on what you need to focus on. The graphics are especially impressive in the outdoor settings, where the detail is really high. The transitions from the movie sections to the game portions are seamless. The music is from the 60's TV show and not the Will Smith movie, which was a little disappointing because his song 'Wild Wild West' was one of the only things that I liked from the movie. The sound effects are good for this type of game but nothing to write home about. They also didn't blend well with the music to heighten the suspense.


Wild Wild West:The Steel Assassin blends three different game styles into a cohesive unit that makes for wonderful gameplay. You have the option of playing either of the main characters, Jim West or Artemus Gordon. West is known for his sharp-shooting, so playing him will be more action orientated with adventure game elements, while Gordon will utilize more puzzles and mysteries for you to solve. So in one game, you have a third person shooter game, a puzzle game, and an adventure game. Both characters have the same mission - find the true executioner of Abraham Lincoln and bring him to justice before he kills President Grant. You begin the game by choosing which character you want to start with. It really doesn't matter which one you pick, because you will play each character eventually with each one of them having two episodes each to play. Before you choose, you start off on the train 'The Wanderer', where you obtain supplies and firearms for your adventures. You can also study old newspaper articles and other research materials to give you clues that will help you in the game.


For the action elements of the game, there are three difficulty levels from easy to hard, and for the adventure game elements, you have two different settings. 'Give me clues' or 'I'll figure it out myself'. Along the way, you can consult each character's journal to see if there was an important story element or clue that you might have missed when you blinked.

Game Mechanics:

One of the things I like about point and click controlled games is that After you learn what each button on the mouse does and what each of the cursors mean, it is really easy to control. Because of this, I concentrated on the mission rather than if I entered that 10-button combo in correctly. Here is a quick lesson, so listen carefully. The left mouse button controls your characters left hand that always holds objects. The right mouse button controls the right hand that holds and controls your weapon or gadget. On the bottom of the screen, you have an interface screen which controls what weapon you use, what object you hold, and you can also reload your weapon. It also shows your characters' health, so watch it closely!

-Wickserv, GameVortex Communications
AKA Eric Wickwire

Minimum System Requirements:

266 Mhz Pentium or faster running 95/98, 64 MB RAM, DirectX compatible video card with 4 MB VRAM, Direct 3D hardware acceleration recommended. (Supports most major 3D acceleration cards) DirectX compatible sound card, DirectX 6.1 or later, 200-MB free hard drive space, 8X CD-ROM drive or better, Microsoft compatible mouse or other pointing device.

Test System:

GX-450xl running Windows 98, 256 RAM, Creative Sound Blaster 64CPCI with Boston Acoustic Digital Media Theatre, STB Velocity 4400 with RIVA TNT chip, DirectX 7, 32 MB RAM, 6X24 DVD-ROM.

Windows Test Drive Le Mans Windows Xiama

Game Vortex :: PSIllustrated