So, what does the Conquerors Expansion
bring to the table. Well, the expansion adds new civilizations, campaigns, units, technologies, maps, and improvements. All of this is added, while still maintaining the integrity and greatness of Age of Empires
The new civilizations include the Aztecs, the Huns, the Koreans, the Mayans, and the Spanish. Of course, each new civilization has its own unique attributes, buildings, and technologies, as well as unique units. I could go through and give you each new attribute, building, and technology, but then I would put Microsoft's technical writers out of business. Besides, it's more fun to find out mid-game anyway.
There are four new campaigns added to the game. These campaigns focus on historical figures such as Attila the Hun, El Cid, and Montezuma. Obviously, the new campaigns correspond to the new civilizations.
The new units are great. They include cavalry, infantry, sea units, and even missile attack units (as opposed to melee attack units). These units are not specific to the new races. They apply to all 17!
A few of the new technologies available are caravans, herbal medicine, heresy, and theocracy. Also, each civilization can research new things from the orient and plains such as Chinese Rocketry, Japanese Kataparuto, British Yeomen, and Persian Mahouts.
There are also many game improvements. Do you hate it when your farm is exhausted and you have to find an idle villager to replant it? Well, now it automatically replants. Also, you know how ground units can be put into formations? Well, now the naval units can as well. Whenever you build a mine, mill, or lumberyard, that villager will automatically harvest the stone or gold, food, or wood respectively. And for you multiplayer freaks, there are new maps and game types. They even added commands for computer allies. This expansion really is complete.