Worms Armageddon for GBC plays just like all the other Worms on all the other platforms before it. Basically, you have a team of worms. Each worm has a set amount of health or life and is randomly placed on the terrain, as is the opposing worm team (computer or player 2 controlled). The two worm teams go back and fourth, giving each worm a turn. During this turn, a worm can move and/or attack. The attacking worm can choose from over a dozen different weapons. To use the weapon: you aim, note the direction and strength of the win, and use your chosen weapon. In using your weapon, you charge up your power meter. The more you 'charge', the farther the projectile goes (this is where the wind usually comes into effect). If you miss the targeted worm, no problem - whatever you hit will blow up (that includes terrain). If you hit a worm (enemy or your own), hit points will be deducted from that worm. When the worm is reduced to 0 life points, he dies in a rather melodramatic fashion. When all the worms on one team have been eliminated, the game is over.
You can slug it out with a computer or take on a friend in 2-player action. Don't worry, you don't need a link cable or anything; because it's turn based, you can pass the Game Boy back and fourth. No matter who you play, the addictiveness of this game will get to you, and you will love it!