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Worms Armageddon

Score: 100%
ESRB: Unknown
Publisher: Infogrames
Developer: Team17 Software
Media: Cart/1
Players: 1 - 2
Genre: Miscellaneous


Graphics & Sound:

I loved the use of color in Worms Armageddon. I thought the graphics were scaled down to the Game Boy Color level, but comparable to the scaled PC, PlayStation, and even Dreamcast versions. That's not saying that it looks better than the Dreamcast, but compared to what the Game Boy can do, it is the best I've seen as far as a port-over goes. As I mentioned before, the use of color was great. Everything was detailed with the right hue at the right time, not just randomly assorted like many of the earlier GBC games. And talk about sound - there's nothing like hearing an opponent worm die after a nice sheep bomb. Overall, I would say that the sounds and graphics are true to Worms standards.

Gameplay:

Worms Armageddon for GBC plays just like all the other Worms on all the other platforms before it. Basically, you have a team of worms. Each worm has a set amount of health or life and is randomly placed on the terrain, as is the opposing worm team (computer or player 2 controlled). The two worm teams go back and fourth, giving each worm a turn. During this turn, a worm can move and/or attack. The attacking worm can choose from over a dozen different weapons. To use the weapon: you aim, note the direction and strength of the win, and use your chosen weapon. In using your weapon, you charge up your power meter. The more you 'charge', the farther the projectile goes (this is where the wind usually comes into effect). If you miss the targeted worm, no problem - whatever you hit will blow up (that includes terrain). If you hit a worm (enemy or your own), hit points will be deducted from that worm. When the worm is reduced to 0 life points, he dies in a rather melodramatic fashion. When all the worms on one team have been eliminated, the game is over.

You can slug it out with a computer or take on a friend in 2-player action. Don't worry, you don't need a link cable or anything; because it's turn based, you can pass the Game Boy back and fourth. No matter who you play, the addictiveness of this game will get to you, and you will love it!


Difficulty:

When playing the computer, the game can get a little difficult. There are a few options, but for the most part, the difficulty is not that customizable. When playing a human opponent, it just comes down to how good an eye you have, and how good you judge the wind. The game is simple to learn and even easier to love. The endless multi-player mode gives this one the replay ability that everyone looks for. The computer opponents start off okay, but get harder; this also helps in making it a fun, replayable game.

Game Mechanics:

Really, really, easy. Move, choose, shoot. Two buttons and a D-pad. This game is not too graphically demanding; therefore, it can run fast and smooth and still look good (but really, how fast and smooth must it be?). I love the fact that it's multi-player, and you don't need a link cable. Two people can play each other with the same unit. When you add it all up, this game equals pure, addictive fun.

-Storm, GameVortex Communications
AKA Jeremy Kelso

GameBoy Color/Pocket WCW Mayhem GameBoy Color/Pocket Xtreme Sports

 
Game Vortex :: PSIllustrated