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Mig Alley

Score: 90%
ESRB: Unknown
Publisher: Empire Interactive
Developer: Rowan Software
Media: CD/0
Players: 1 - 8
Genre: Miscellaneous

Graphics & Sound:

I thought the in flight graphics were pretty good. The screens between flights leave much to be desired, but the actual flying part looks great. The images remained smooth, while not being blurred or blocky. I found that the explosions were nice, the scenery was gorgeous, and the planes looked great. I especially liked the damage; you can actually see the damage that you cause on the other aircraft. Obviously, the better the video card, the better the graphics, but I was impressed with what the game looked like. I wouldn't say it's the best I've ever seen, but it was pretty close. The sound could have been better, but the graphics were great.


I have to admit; I prefer the space combat to the historical combat sims. I like laser guns and radio guided super missiles; however, there's just something about these 50-year-old planes that appealed to me. Without the advantage of missile lock and super heavy fire, Mig Alley challenges the pilot to use flying skill, not fighting skill. I found this to be a welcome change.

Mig Alley takes you back to the 50's (that's the Korean War, for those of you who aren't up on your history). I really liked the realism in the game. There are 16 different airplanes, all authentic to the time. Also, the real, viewable damage is pretty nice too. However, the best feature in realism is the nonlinear story line - the outcome of your air combat directly affects the ground war. This is your chance to change history (for better or worse). Of course, you can always skip the campaign and just dogfight multi-player wise. I wouldn't recommend that; you'll miss the real value of the game.

You can play multi-player dogfights, hot shots (one shot missions), or a war campaign. All three play the same, only the length and objectives change. All in all it's a great game.


The novel that is called an instruction book should be some indication as to the difficulty of the game. However, once you get the hang of it, it's not too bad. It's not that the actual game is difficult, it's realistic; therefore, it has a strict learning curve in the beginning. Once you learn the controls and commands, the gameplay is not too hard after that. The missions are beatable; it just might take a few attempts on some. Over all, I would have to say that the game is difficult to learn, but easy to play thereafter.

Game Mechanics:

One word - smooth. I was amazed at the fluidity of the game. The game ran fast and smooth and was very responsive. The keyboard commands were a bit illogical, but that's customizable. I felt that the game was made very solidly. There really weren't any bugs to speak of. Again, I was amazed at how well the game ran. I would definitly recommend this game to anyone.

-Storm, GameVortex Communications
AKA Jeremy Kelso

Minimum System Requirements:

95/98, Pentium 166 MHz, 4MB D3D video card, 16 MB RAM, 6X CD-ROM, 400 MB Hard Disk, Sound Card, Joystick, Keyboard, DirectX 6.0.

Test System:

P2 300, Windows 98 SE, 128MB RAM, Diamond Viper V770 Ultra w/32MB RAM, 5x24 DVD-ROM, Monster Sound MX 400/4 point speakers, Phantom 2 Joystick, DirectX 7.0a.

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