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StarLancer

Score: 85%
ESRB: Teen
Publisher: Crave
Developer: Warthog
Media: CD/1
Players: 1 - 6
Genre: Action/ Simulation/ Online

Graphics & Sound:

From the in-game engine to the FMV, StarLancer presents an array of solid visuals, backed up by a tight frame-rate that only jumps when the on-screen mayhem gets psychotic. The ships are well-detailed, gorgeous, and (in the case of the capital ships) huge. It doesn’t have quite the sense of scale that the Freespace titles do, but it’s still awe-inspiring when a large cruiser jumps into the battle. Watching laser fire zing by and enemies explode by the dozen is what space combat sims are all about, and StarLancer delivers on the graphics end. The full motion videos between battles are well done as well, which is a pleasant change from the usual space sim FMV tripe.

The sound in StarLancer is good as well. The music is solid space-flight orchestral stuff. It gets rousing when the battles are rough, and calms down when things are moving along more plot-wise than explosion-wise. It’s nothing particularly memorable -- not that this kind of music tends to be -- but it’s definitely nothing you’ll want to remove. You may want to turn the music volume down, though, so that you can hear the voices and explosions in the game better. The sound effects are solid and, most importantly, the voice acting is top-notch. You’ll feel like you’re actually in the cockpit of the fighters with all the banter thrown around, and it really makes for a more immersive experience.


Gameplay:

Along with a solid audiovisual presentation, StarLancer offers a whole lot of enjoyable gameplay. It’s perhaps a little too much for the poor Dreamcast controller -- although it’s certainly manageable -- but those of you with Panther DCs and those willing to take on the steep learning curve of the standard controller will find a solid space combat sim here.

You’re... whatever you pick your name to be, a rookie in a wing of rookies. There’s a war brewing, between the Alliance (that’s us) and the Coalition (that’s them). The plot is generic starfighter fare, nothing you haven’t seen before and nothing you won’t see again. Of course, that’s not why you play these sorts of games. You play them to blow stuff up.

StarLancer offers the usual bevy of mission types that you’ve seen in every space combat sim since the first Wing Commander or so. Destroy this, escort that, et cetera, et cetera, et cetera. There’s nothing new here, but what is here is quite fun.

You start with a selection of four different ships, and this selection grows as the game progresses. Along with picking your ship, you can pick the load-outs of the missile bays. Although the defaults are usually solid choices, it’s often advantageous to alter your load if you have an idea of what’s coming at you. There are missiles that are good against small craft, ones that are good against large craft, and ones that you just fire like a madman and hope they hit. Depending on the type of mission you’re embarking on, different missiles may be appropriate.

Not that the type of mission you’re doing ever stays static. As typical in games of this genre, your objective will change rapidly and often as you play the game. Don’t be surprised if a simple search-and-rescue mission turns into a wild goose chase, or a narrowly-escaped death trap. This sort of variability keeps you on your toes, and is one of StarLancer‘s strengths.

There are a whole lot of commands to learn in the game, and all of them are useful in the right circumstances. Make sure you read the instructions and keep them handy -- they are key to learning all of the controls of the ship. Once you have them down, it’s solid space combat all the way. Swooping around between raining plasma death, throwing some chaff out the rear to keep the missiles off your tail, and generally having a good time is what you’ll experience in StarLancer. It’s not particularly original, but it sure is fun.

There’s no training mode per se, which is something of a bummer, but you can opt to go for Instant Action instead of the storyline. This pits you against enemies with no real plot -- just blow them up. And when you tire of the single-player game, you can hop online and play StarLancer with your friends. There are a ton of gameplay modes, power-ups, and lots of action to be had when playing StarLancer over a modem, and it’s certain to keep the game interesting after you beat the single-player campaign.


Difficulty:

You can choose your difficulty level when you start a new game, but the real difficulty in StarLancer comes from learning the controls. Since this is a port of a PC game, there are a lot more “things” you can do that is standard in a game of this type. Every button on the controller is used, many for more than one purpose. Keep the instruction book handy, as quite a few of the controls are only mentioned in it, and spend a few missions ignoring the plot and just figuring out all the button combinations. Once you’ve got the handling of the ship’s weaponry, targeting, and more down pat, you’ll find yourself having a much more enjoyable experience. (Hint: Double-tap the targeting button to target the enemy in your reticle; press both L and R to match speed with your opponent. These are two very important commands that are easy to overlook.)

Game Mechanics:

StarLancer uses every last dreg of control that the Dreamcast controller offers, and it’s overwhelming at times. You can use a standard Dreamcast controller, and the game is certainly playable -- it just requires a large “warm-up” period. Use of a MadCatz Panther DC could make your life a lot easier. There are still a few wonky button combinations, but use of them is few and far between, and there’s something about playing with a flightstick that makes the game that much more fun. Make sure that you turn the controller into standard mode -- StarLancer doesn’t support the special Panther trackball. The flight mechanics are excellent, if still the standard unrealistic “thrust constantly” style of space physics. Ah, well. The menus, sparse though they are, certainly get the job done. I especially like the main menu, but I’m just a fool for woxil interfaces.

Although it may not be quite as tight as its PC brethren, StarLancer is a solid offering for the Dreamcast. Those willing to deal with the learning curve of the control scheme will find an excellent romp through space here. If you have an IBM PC with a decent video card, you’d be better off getting that version, but those without a computer that can run it, the Dreamcast version of StarLancer is a blastin’ good time. Fans of the genre definitely need to check it out, if they haven’t already.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Sega Dreamcast Super Magnetic Neo Sega Dreamcast Soul Calibur

 
Game Vortex :: PSIllustrated