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Bugs Bunny in Crazy Castle 4

Score: 60%
ESRB: Everyone
Publisher: Kemco Games
Developer: Kemco Games
Media: Cartridge/1
Players: 1
Genre: Action/ Puzzle/ Family

Graphics & Sound:

The graphics for Bugs Bunny in Crazy Castle 4 are just about what you’d expect. Bugs Bunny looks more like a younger version of himself (Buster Bunny, perhaps), but otherwise, each Looney Tunes character is pretty recognizable. The levels themselves are pretty simple, with a general theme (forest, castle, whatever) that is carried through each of the levels in a set. You won’t find anything spectacular here, but it’s certainly not that bad. The sound is typical GBC -- nothing very impressive, a little ditty here and there, and a few bleeps. The hardware definitely shows its age when it comes to music production, and BBCC4 does little to impress in the form of aural entertainment.

Gameplay:

Unfortunately, it does little to impress when it comes to gameplay, either. Don’t get me wrong -- Bugs Bunny in Crazy Castle 4 is not a bad game. In fact, at times it can be downright enjoyable. But it’s the same as the other three that came out for the Game Boy, and the two for the original NES. Little has changed since the first game back in the early 90s on the Nintendo, and that really hurts this one. You take the part of a particularly moronic version of Bugs Bunny, who is shoehorned into returning to the Crazy Castle for the sixth time because he thinks that it’s Carrot Castle. Whatever. Plot is definitely not the defining point of this game, and you won’t be playing it to see just what happens to Bugs around each corner. You’ll be playing it for the game itself. Bugs Bunny has a few basic actions at his command. He can walk, climb, and enter doorways. Some doorways (the ones with doors) take him to rooms, which have treasure chests. To complete a level, he must collect all of the keys in that level, and they are found in said treasure chests. Along the way, he’ll come across various weaponry as well (well, two weapons -- a gun and a balloon).

Throughout the game, Bugs will be chased by various characters from the Looney Tunes universe. Each one has a unique style of movement. Daffy Duck is a hunter/killer, seeking after Bugs as fast as possible. Foghorn Leghorn does the same. Some characters just pace back and forth, guarding a particular area. You’ll have to use your weapons, push things into the characters, or just figure out ways to avoid them if you want to beat each level. You can get hit twice without getting killed; once you’re hit a third time, the level restarts. The gameplay itself is simple and entertaining. You can pass people up in staircases, which is nice, and you can use various items as trampolines to get to higher areas. But after you’ve played the game for a few levels, you know what to expect for the rest of the game. Yes, the areas themselves get more varied, but the core concept of the game stays the same. Collect the keys, dodge the enemies, exit the level. The game itself seems a bit surreal -- Bugs Bunny vs. the World, with infinite clones of the various characters -- but that’s pretty typical for this style of video game. I’m not sure that oddly-shaped blocks falling into a bin and disappearing when a line is complete makes all that much more sense.


Difficulty:

The first few levels will have you breezing through them, but as the game goes on, the stages tend to get considerably harder. And the last level is an absolute bear. The difficulty ramps up pretty smoothly, though, so you’ll usually be ready after a death or two to face what’s coming at you. And since you’re smart and write down every password as you get it, you never have to worry about losing lives, as you’ll just re-enter the password. Right? Right?

Game Mechanics:

Sure, it’s silly that a rabbit can’t jump, but that’s just the way the game works, okay? The controls are simple and intuitive, and I picked them up immediately after starting the game, despite my instruction-less state. You’ll get the hang of maneuvering Bugs around the game quickly enough, and the old ‘up for entering’ works just as well here as it did in every other game ever made. Bugs Bunny in Crazy Castle 4 is not a bad game. But it’s the same thing as the one before it, and basically the same as the four before that one. If you’ve never played any of them, it’s definitely worth a try. But chances are you can find one of the others for cheaper. In the end, it’s the same thing in different clothes, and unlike, say, Mario’s Picross, there’s not enough there to warrant playing the same thing with different levels.

-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Sony PlayStation 2 NHL 2005 GameBoy Color/Pocket Driver

 
Game Vortex :: PSIllustrated