plays a whole lot like, well, Bubble Bobble
. Youíre a little dragon, and you blow bubbles to capture enemies, then pop them to kill them. There are many, many, many levels, each of them with a different design that you must complete to win the game. Enemies drop fruit that add to your points. If youíve ever played Bubble Bobble
in the arcade or on the NES, you know exactly what to expect. The problems come from, as I said in the Graphics section, the fact that the screen scrolls. I got killed numerous times just because I couldnít see the enemy and I jumped as he was falling, and we collided. Erk. There isnít a two-player mode either, which was part of the fun of the original Bubble Bobble
The gameplay itself is great fun, and I spent hours and hours playing the original both in the arcade and on my NES. But Metro3Dís adaptation for the GBC, while doing the graphics quite nicely, ends up losing quite a bit of playability because of the scrolling compromise. Now, let me say that Bubble Bobble is not a bad game at all. Itís quite a fun little platformer. But it canít compare to the source material, Iím afraid.