While Invasion will never be confused for one of the best looking games on the Xbox, it still looks pretty tight and manages to pull off a nice sense of action... almost. There’s really nothing new to see here, and in many ways, the game feels like a step backwards instead of a leap forward. On the plus side of the column, animations are great -- especially the transformations between motorcycle and armor modes on the Cyclone. But beyond that, there’s really nothing of note. Environments are blocky and feel very confined. There’s very little to draw players into the action, so even if you could explore a little more, there’s really no compelling reason to do it in the first place. Another plus to the game is that characters are pretty well animated. And while they do share some resemblance to what was found in the series, it’s an awkward match at best. Ever since Robotech: Battlecry, the series just seems like a more comfortable fit when cel-shaded (although I curse the overuse of the technique).
The sound department is a little better off than the graphics, but put a big emphasis on little. Sound effects do their job, but feel a little generic at times. Voice acting falls victim to the common blunder of this generation -- it just sounds terrible. I’ve heard worse, but it’s still pretty painful to listen to some story sequences. Music is hands down the best element of the entire package, and features a handful of tunes from the original series with an even blend of some new, juiced-up tracks to keep things fresh.