GameBoy

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Toonsylvania

Score: 40%
ESRB: Everyone
Publisher: Ubisoft Entertainment
Developer: RFX Interactive
Media: Cartridge/1
Players: 1
Genre: Platformer (2D)

Graphics & Sound:

The graphics in Toonsylvania are quite nice, with detailed characters and a fairly vibrant world. But the problems start even here -- once you’re inside a level, locations are indistinguishable. Whenever a switch is hit, the game pans to where that switch affects the world, but you’ll have a hell of a time finding said place. There’s also a bit too much graphical clutter -- what the hell are foaming beakers and flasks doing on top of trees? Oh, well. The sound in the game is typical GBC tripe -- nothing too good, and actually worse than most. You’ll turn the volume down really quick on this title, I’m afraid.

Gameplay:

You’ll pop Toonsylvania out of your GBC before long, too. You’re Igor, Dr. Vic Frankenstein’s lackey, and you just blew up Phil. Namesakes aside, this game is utterly unentertaining. You’re going to adventure through multiple worlds, collecting items so that you can advance and eventually put Phil back together. This is standard platformer fare, and as such, you can’t really dock the game. Is rescuing a princess in a mushroom-filled land that much more sensible?

Unfortunately, the game itself is quite un-fun. The hit detection in the game is off consistently -- you’ll swing at an enemy, and miss, and then they’ll hit you from the same distance. What gives? There will be a lot of running back and forth, flipping switches, and then trying to find just what that switch did. Since the graphics in each area are so self-similar, you’re going to waste a lot of time back-tracking. With the irritating enemies, you’re going to find this to be a major annoyance.

And then there are projectiles. You can pick up skulls, which you fire if you’re not close enough to hit an enemy... I think. The game’s hit detection is so inconsistent, you’ll never know if you threw a skull or a punch unless you look down at your skull ammunition meter. Ugh.

Sure, the levels get more interesting, graphical-wise as you progress through the game. But why? Unless you’re into a twisted form of masochism, you won’t want to play through this game. At all. Really.


Difficulty:

Enjoy wandering aimlessly through levels trying to find items? Enjoy getting hit by enemies too far away to hit you, and then finding yourself unable to hit them back? Enjoy stupid platforming jumps, without the sarcastic humor of games like MDK2? Then it looks like you’ve found your game! The other 99.5% of the world, however, would do best to pass it up.

Game Mechanics:

Other than the sloppy hit detection and the random ‘which-weapon-did-I-use?’ feature, Toonsylvania actually controls quite well. The levels are expansive, and if they weren’t so undifferentiable, they’d be interesting to wander around. The inventions are a nice touch, but they don’t do enough to make the game interesting.

I’ve played worse -- not much, mind you, but Blaze and Blade comes to mind -- but pretty much everyone will want to steer clear of Toonsylvania. Unless you’ve got to have every platformer ever made, or you have some sort of Frankenstein fetish, chances are you’re going to toss this game down after a few minutes anyway. It’s old-school, but in all the ways old-school was bad, and in none of the ways that it was good.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

GameBoy Color/Pocket Disney’s Tarzan Neo Geo Pocket SNK vs. Capcom: Match of the Millennium

 
Game Vortex :: PSIllustrated