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Silent Hill 4: The Room

Score: 85%
ESRB: Mature
Publisher: Konami
Developer: Konami
Media: CD/1
Players: 1
Genre: Survival Horror

Graphics & Sound:

In the past, I was a big survival horror junkie. I still remember staying up all night with my friends, making all kinds of unhealthy snacks and playing Resident Evil until dawn with all of the lights out. However, since playing Fatal Frame 2, I’ve found myself less drawn to the genre since it’s been hard to find a game that topped it. Silent Hill 4: The Room provides much of the same creep factor I enjoyed with Fatal Frame 2, and does a pretty good job of springing some really gruesome surprises, making it the perfect game for fans of the series or the genre.

The Room retains the eerie feeling of the past three games. The atmosphere presented throughout the game is a nice and gritty. It’s disgusting to think about even laying a hand in some of these areas it’s so dirty. This look is kept throughout the entire game. Whether you’re in the apartment, the prison, or deep in the woods, everything is very dark and has a very dingy appearance. Fans of gory horror movies will also find more than enough blood to keep their attention. The lighting systems are really one of the more impressive aspects of the game. I also liked that the grainy filter is present, and that it looks like more of an actual artistic nuance (on the PC) rather than a cheap way to cover up poor textures (like on the PS2).

Character models also carry over the pasty, heroine-addict look found in other games. As you watch the characters interact on the screen, you almost feel bad for them -- it looks like they’re deeply troubled, and there are times when you genuinely feel bad for them.

The Room hits all of the right buttons in the sound department. The music is subtle enough that it doesn’t get in the way, but is still noticeable when it needs to be. However, most of the time, you’ll hear the faint, hollow whispers going off the background. These really help to push up the psychological creep factor since you’ll find yourself straining to hear what they might be saying, even though you can never quite make it out. What makes it worse is that the sounds never seem to stop. Sound effects are about as dirty as the graphics -- which is a good thing of course. It’s just an overall creepy atmosphere that is sure to freak you out at least once.


Gameplay:

Silent Hill 4: The Room presents one of the more original plots for a survival horror game. The plot may be a little too much for some people (those who over-think game plots too much), but it’s still a really unique concept. You star as Harry Townshend, a quiet man who one day awakes to find himself locked in his apartment by mysterious chains that bar his door. Mysterious forces also lock his window, and the phones are dead. The game picks up five days into Harry’s confinement, which is already having a toll on his mental health. From here the game takes a macabre twist. In order to escape his apartment, Harry must journey through mysterious portals that will open up in various rooms. From here he must complete quests and puzzles in the hope of figuring out how to end his imprisonment.

The overall story is pretty decent, although the game’s storytelling does seem a little invasive at times. Cut-scenes happen a little too much for my liking, and it sometimes feels like you’re watching the game more than playing it. It’s not as bad as other games, such as Metal Gear Solid 2, but I’m still of the theory that if I want to watch a movie, I’ll pop in a DVD. I’m always a fan of good storytelling in games, but there needs to be a better way of incorporating it than popping in a cut-scene every five minutes.


Difficulty:

Once Harry enters the portals, he’ll have to deal with all sorts of puzzles and monsters. Since I’ve been away from the survival horror genre for awhile, I found that I really had to get my head back into the “survival horror” method of puzzle solving. You know, when things aren’t always as they seem and are sometimes so easy and obvious that you completely miss them. I really enjoyed this aspect of the game. Combat, on the other hand, wasn’t all that enjoyable. Again, it’s been awhile since I really sat down and played a survival horror game, but I really had to get used to the slower-pacing of the system. One of the more interesting aspects I found was the amount of strategy that goes into some battles. Running in and wailing away with a pipe isn’t a good idea, but there are certain little things that can be done to make life easier -- like killing one of the dogs so the others will begin eating it instead of chasing you down.

Game Mechanics:

The control scheme is good, but can feel a little clunky. Just as it’s a problem when translating a PC game’s scheme to the consoles, the same can be said about going the other way around. The game is still playable, but the system never feels like it completely gels with the game’s systems -- especially combat. An example of this would be trying to use a melee weapon. First you have to hold the right mouse button to ready the weapon, and then the left button to swing it. The longer you hold the left button, the harder the swing. Easy so far, right? Well, did I also mention that in order to stand a chance in combat you’ll have to learn to dodge, which requires hitting the left shift button and either left or right arrows to choose which way to jump back? Manageable, but cumbersome. The scheme can be reconfigured, which is a redeeming plus. The game does support game pads, although I was never able to try this out to seem how much of a difference it made.

Another aggravating aspect of the game is that you can only save progress between levels. I’m still not that big of a fan of the option to quick save, but either that function or a save point system would be very helpful. It just frustrated me to no end when I’d play through a tough level, get close to the end, and die. It’s a challenge for sure, but damn if it isn’t one of the most frustrating aspects found in games today.

Fans of survival horror games will not be disappointed with Silent Hill 4: The Room. While the game still didn’t quite match up to Fatal Frame 2 (which still remains as THE game to beat in my mind at least), it is still a fun game.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows XP/ME/2000/98SE, 1 Ghz Pentium III (or faster), 256 MB RAM, GeForce2/Radeon 8500 w/32 MB RAM (or better), 4 GB HDD space, 2x DVD-ROM drive, DirectX 8.1b (or better)
 

Test System:



Windows XP, Pentium 4 1.7 GHz, Radeon 9100 128 MB, 40 Gig HD, 640 MB RAM, DirectX 9.0

Sony PlayStation 2 Conflict: Vietnam Sony PSOne Army Men 3D

 
Game Vortex :: PSIllustrated