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Wildfire

Score: 75%
ESRB: Everyone
Publisher: Take - Two Interactive
Developer: Cat Daddy Games
Media: CD/1
Players: 1
Genre: Real-Time Strategy/ Simulation

Graphics & Sound:

The graphics of Wildfire were better than I expected. I found that the details of the world as I zoomed between the high-up to the low-down views were smooth, and the level-of-detail changes were handled well, although there were several times when the frame-rate took a hit as I moved across the terrain. The fire looks good and is a great effect. The trees also look great -- though at times a bit pixilated.

As far as the sound of Wildfire is concerned, there isn’t that much to it. In general, the fire sounds good, while the vehicles and people sound okay, though I found they got annoying after a while (especially since the people seemed to have a rather limited vocabulary). Most of the time, I played the game with my speakers off and had no trouble getting into the tasks at hand. Well, no more trouble than I did when the music was on, anyway.


Gameplay:

Wildfire is your basic real-time strategy with an... unusual twist. Instead of controlling a race or group of people as you tear across the land destroying your enemies, you control firefighters as the world around you is set ablaze. You will need to summon firefighters, helicopters, bulldozers, pump trucks and more in order to stop the fires from taking out the entire map. The humans come in three different flavors: grunts, smokejumpers and backburners.

The grunts will be used mostly to build areas to let your troops rest. They can also dig firebreaks and do a lot of basic work, although in general are not the best men for the job when you need to battle some of the more intense flames. Smokejumpers are better at digging firebreaks and cutting down trees, and they can go straight to the problem areas by parachuting in. And then there are the backburners. These were probably the most interesting characters in the game. You use them to burn the fire’s fuel before the fire can actually get to it. You can also use various vehicles to dig firebreaks quicker, or pump massive amounts of water or other chemicals into the fire from the air. These vehicles will be instrumental in controlling the fire.

While you command your troups, you will have to control many factors like the wind speed and direction, as well as if the fire is moving up or down a hill. Knowing how the fire will react to these conditions will let you stay a step ahead of the flames, and hopefully put them out quickly.

The game also touted a large amount of Smokey the Bear propaganda. Just about every time you’re turned around you’re either getting tips about the best ways to survive a fire, or how to prevent fires with a Smokey seal next to the tip.


Difficulty:

Overall, Wildfire isn’t difficult. As you progress through the different seasons, the missions become more of a challenge, although I never found anything that was overwhelming. The most difficult part of this game was actually convincing myself to play it. Every time I sat down to play it, I found that I just couldn’t get into it and enjoy it. Though the game itself isn’t too difficult, finding a reason to actually play it was.

Game Mechanics:

As you fight the fires in Wildfire, you will have to not only pour out people and chemicals to fight the flames, but you will have a budget that you will have to keep a close eye on. This, plus the need to keep an eye on the environment’s conditions (like wind direction), will keep you busy constantly throughout each mission.

Though Wildfire does a fair job in making a game that combines real-time strategies and firefighting, I never found myself being pulled into the game. I never had the desire to stop doing other things in order to play. This factor is always a major weight on the score I give to a game. If I’m not pulled into it, or if I have no problem stopping the game when I have to do something else, then I have a hard time recommending the game to others. But I can still see how some people might find this game fun and enjoyable.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:



Windows 98/Me/2000/XP, Pentium III 800MHz or better, 128 MB RAM, 8X CD-ROM, 600 MB free hard disk space, DirectX 9.0 compatible 3D video card with 32 MN RAM (64 MB recommended), DirectX 9.0 compatible sound card, Microsoft compatible keyboard and mouse.
 

Test System:



Windows XP Professional Ed., AMD Athlon XP 2400+ 2GHz, 2 GB RAM, DVD-RW, Radeon 9800 Pro, DirectX 9.0b.

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