One of the hallmarks of a Resident Evil
game is the campy storyline. You name the horror movie cliche' and at least one game has used it. Gaiden
is no different, and in my opinion takes the crown for campiest RE
story ever. As Umbrella Corp continues to manufacture the virus, some ex-S.T.A.R.S and Ex-Umbrella members form a G.I. Joe like group dedicated to stopping Umbrella. Word spreads that Umbrella is transporting a new B.O.W (Bio-Organic Weapon) on a ship called the Starlight, so they send Leon Kennedy to investigate. Obviously, Leon disappears. Not content to do the sane thing and just blow up the ship, Barry Burton is sent to investigate.
This is where my problems with Gaiden begin. Okay, so Barry knows what he's going up against and has all the resources of this group, yet he boards the ship with seven bullets and a knife. Real smart move there, guy. Anyway...
The main game consists of two modes. The first is an exploration mode that takes place from an overhead perspective. This is your standard walking around and solving puzzles. Once you enter combat, the game switches to a first person mode. I hated this part.
As zombies approach you, a little meter appears at the bottom of the screen. If you are able to get the marker to stop on the light parts of the meter, then the attack does little damage. If you can land it on the dark spot, then it's a hit. It's obvious that this was included to lend some sort of tension to the game, but the marker moves a little too fast at times - leading you to waste precious bullets on bad shots.
Another problem facing Gaiden is the lack of enemies. Whereas the other games throw in lickers, dogs, and mutants of all shapes and sizes at you, the enemies in Gaiden are limited to the same two zombies and one boss. This lends a monotonous feeling to the game.