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Animaniacs: A Gigantic Adventure

Score: 67%
ESRB: Everyone
Publisher: Southpeak Interactive
Developer: Southpeak Interactive
Media: CD/1
Players: 1
Genre: Action/ Platformer (2D)

Graphics & Sound:

The in-game graphics of Animaniacs: A Gigantic Adventure are a mix of pre-rendered backgrounds and cartoony sprites. The backgrounds are nice, in a Titanic-y sort of way (the game is a spoof of said movie). The various Animaniac characters are in the game, looking much like they do in the show, but with about 300 fewer frames of animation each. The various attacks each have one or two frames of animation, TOTAL. Movement looks jumpy, and when you do a Sonic the Hedgehog-esque rolling maneuver, you go inside of the walls, seemingly because of poor programming. And don’t forget the particle effects. Everything -- plates, icicles, mice, boxes -- explode with an utterly excessive particle-effect method. When the icicles are bombarding you, get ready to see a screen covered with little white specks because of the “particle effects.”

And the sounds are cute... at first. But they repeat way, way too often. For example, every time you jump on ice with Wakko, you hear him go “Whoa!” So if you’re trying to pick up items above the ice, prepare to be bombarded with a really long and poor imitation of “The Fonz.” And when you see Hello Nurse, the sound timing is so off, you say it twice before she disappears. And the icicles... ah, the icicles will drive you mad. The sad part is this is all just the first level. Oh... there’s little to no music, either, which is totally against the grain of the show.


The object of Animaniacs: A Gigantic Adventure is to find all the movies that the big boss man has hidden because he wants the Animaniacs to be forgotten. As with any platformer, though, plot can be tossed aside. Simple objective: Find film canisters. Some of them are in plain sight, while some of them are a pain in the ass to find. There are also Oscars and pictures of Dot to collect as you traipse through the levels, dodging enemies and such. This would be well and good if there was gameplay to back it up, but... sadly, there isn’t. The enemies are uninspired, the special effects bite, and the controls feel like the character you’re controlling on-screen (Yakko, Wakko, or Dot, depending on the level) is running blindfolded and with a five second response time before they realize you want them to jump or go the other direction. Prepare to be very, very frustrated with the jumps, enemies throwing things at you, and terrible controls. Don’t say I didn’t warn you.


Hard as hell. Animaniacs shouldn’t be -- it’s for kids of all ages. But it is. Not because the levels themselves are all that hard, mind you. It’s because the controls are so bad. The characters never go where you want them to, and it makes it very difficult to play the game decently. The hit detection is terrible -- things hit you that shouldn’t, and you’ll see yourself land on a platform and fall through it. All in all, this is a terrible way to have a “difficult” game.

Game Mechanics:

Did I mention the controls suck? Fighting with a slippery eel to get a good hand-hold would be better. The characters are cute, and some of the levels have an interesting concept behind them, but the repetitiveness and lack of ability to control your character and bad, bad animation all combine to make this game an experience I wouldn’t mind forgetting. Unless you’re a die-hard Animaniacs fan, I would consider thinking long and hard before you buy this game. Kids won’t enjoy it because it’s absurdly difficult, and parents won’t enjoy it because... it’s absurdly difficult. I really wish that A Gigantic Adventure were better -- I love the Animaniacs -- but, sadly, the gameplay fails in every way. Avoid.

-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:

P166, Windows 95/98, 32 MB Ram, 2 MB Hard Drive Space, 4x CD

Test System:

K6-III 450, 256MB RAM, ATI Rage IIc, SB Live!

Sony PSOne Tiny Tank Windows Blaze & Blade: Eternal Quest

Game Vortex :: PSIllustrated