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Zeus: Master of Olympus

Score: 95%
ESRB: Everyone
Publisher: Sierra Studios
Developer: Impressions Games
Media: CD/1
Players: 1
Genre: Strategy/ God Games


Graphics & Sound:

Zeus: Master of Olympus uses rendered 3D sprites on 2D backgrounds, and although the technology is nothing particularly spectacular or new, the game simply pops with movement and cool animation. Like RollerCoaster Tycoon, you can spend interminable amounts of time simply scrolling around the map, watching all the character animations and seeing just what’s going on. When your cities first start off, they don’t particularly bustle, but by the time that you’re building temples to the Gods and whatnot, the streets are crawling with citizens doing interesting things. The buildings themselves all have animations as well, so you can tell at a glance just how busy the people are there and, in some cases, how much longer before they’re going to need more stuff to work with.

The sound in Zeus is equally excellent. The voice acting is absolutely top-notch, and you can click on pretty much any character in the game and get some voiced information on just how things are going in the city from their perspective. Most of the types of characters have distinctive voices -- the surfer dudes who carry goods to the Agora made me laugh, as did the homeless people. A lot of the “serious” voice acting is highly overwrought, but that’s as it should be -- deities aren’t going to talk in quiet voices. They’re going to boast at the top of their lungs. It’s fun without being too much, and it works well. The music is similarly excellent, capturing the flavor of the setting to a tee. It’s nothing you’ll really remember outside of the game, but you very well may find yourself humming it as you play.


Gameplay:

And play you will. Zeus is the best god game I’ve played this year, bar none, and one of the best strategy games as well. Even though it has a bit of a learning curve, and the battle engine, err, sucks, Zeus is a wonderful game to play. Never quite taking itself completely seriously, it puts you in control of cities during one of the coolest time periods in human history -- the height of Greek civilization.

An interesting thing to note is that Zeus goes farther than any “realistic” sim, giving you the chance to converse with the gods and even have them come to your cities. Heroes like Hercules will also show up and help you, if you can give them what they need. This sort of blending of the historically accurate and mythological power makes for an interesting experience, something a little more like Populous and a little less like SimCity. And it works. When the Hydra appears in the first scenario, and you end up recruiting a hero to slay it, you’ll realize how cool this sort of meshing is.

The game itself is both simple and complex, depending on how you look at it. You cordon off land for either common or elite housing, although it takes a while to have all the goods that the elite want. Then you build various offices and locations for the people to work. You need to have water to every house, so a fountain is necessary, and you don’t want fires or collapsing buildings, so maintenance groups are needed. Once your people have these basic necessities, they’ll start wanting food from the store instead of from foraging. This means you’ve got to either grow food (in farms or vineyards or gardens), raise livestock to get food (goats produce milk that’s turned into cheese), or import the food. This is where the game starts to show its complexity. It’s hard to keep your citizens fully satisfied, but you’ve got to do it to get more citizens. And getting more citizens gives you the oomph to build more structures. Soon, your people will want cultural pursuits like Gymnasiums, Theatre, and Podiums where philosophers talk. It’s all very sensible, and very cool.

There’s a lot more to the game too. You embark on “adventures,” which are basically game scenarios. Each adventure has multiple stages, and your city often carries over between said stages so you don’t have to start all over from the beginning. Very nice. The scenarios range from relatively easy to damned near impossible, but they’re all fun.

Zeus also comes with an excellent set of tutorials that’ll teach you the basics and many of the more complex things before you delve deep into the game. I personally think that use of the tutorials should be mandatory for newcomers, as Master of Olympus has some pretty deep gameplay, but you can choose to skip them and lose quickly if you so prefer. (Veterans of the previous games in the series, such as Pharaoh and Caesar III can jump right into the advanced tutorials.)

With this much cinnamony goodness, you wonder if there must be issues. And there are a few. The battle engine sucks, but fortunately, battle rarely plays a major part of the game. And it’s sometimes difficult to see everything that you need to, especially when you’re laying road in crowded sections of town. You can turn the display to only show roads, but then you can’t really see what you’re building around or towards. Careful city planning can help this a lot, but newcomers may have some issues.

And if you don’t want to embark on epic adventures, you can always just fart around with a city on your own, with no restrictions. This is way cool, reminding me a lot of the original SimCity’s “have at it” attitude. You’ll spend hours and hours tweaking your city to perfection, and enjoying every second of it.


Difficulty:

The first few scenarios aren’t too bad, but they certainly get difficult quickly. The last scenarios are near impossible, but they’re certainly all achievable. Careful planning, listening to what the game itself recommends you do, and occasionally asking the man on the street about problems in the city, are all good ways to advance in the game. It doesn’t hurt that the game is utterly addictive, so even if you screw up, you’ll just go back for more. Much like RollerCoaster Tycoon, you can’t have just one... Mmm.

Game Mechanics:

The base mechanics of the game are simple to understand once you know the core conceits. Practically every location must be connected to a road, and you need to connect all of your locations together if your people are to prosper. Roadblocks keep walkers from going places you don’t want them to, but people with important duties (like bringing goods to locations, etc.) completely ignore the roadblocks, which is a Good Thing. Careful placement of said roadblocks can keep your important people in the main parts of the city and separate the other folk out for when you need a faraway structure (like a dock or whatever) and don’t feel like building the city itself all the way out there.

The menus are clear and easy to understand, although the whole sidebar takes some getting used to. It may take you a while to learn where the information you need is displayed, but once you’ve got the hang of it, it’s near trivial to jump immediately to what you need to do. Keyboard shortcuts abound, but the most important of all is “P” for pause, which stops the game’s time from passing but lets you build most structures while time is frozen. Tres cool.

Zeus: Master of Olympus is a wonderful little god game (literally and figuratively) that lets you take control of pretty much every aspect of controlling a Greek city. With lots of cool graphics, very solid gameplay, and more replay value than you can shake a thunderbolt at, Zeus is a sure bet for that person on your list who likes to see little citizens scurry around like mice doing their bidding. Any fan of the genre owes it to themselves to pick this game up, and it makes a great game for introducing someone to the genre as well. Definitely a buy.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



P166, 32MB RAM, 4X CD-ROM, 2MB Video Card (16-bit @ 800x600), 550MB HD Space
 

Test System:



AMD K6-III 450 running Windows 98, 256 MB RAM, 6X/24X DVD-ROM, Sound Blaster Live!, Creative Labs TNT2 Ultra w/32 MB RAM

Windows Unreal Tournament 2004 Windows Redline

 
Game Vortex :: PSIllustrated