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Wheel of Time

Score: 90%
ESRB: Teen
Publisher: GT Interactive
Developer: Legend Entertainment
Media: CD/2
Players: 1 - 4
Genre: First Person Shooter/ Action/ Online

Graphics & Sound:

Wheel of Time has the most awe-inspiring graphics that I’ve ever seen in first person shooters, bar none. The intricate architecture in the castles, the crumbling ancient cities, the glorious towers, all combine to make a visual experience that can best be described as amazing. It pushes the Unreal engine to new levels of graphical glory, which is pretty amazing, considering the other games using the engine. Of course, the graphics come with a price. Unless you’re using a Glide-based card such as the 3Dfx line, you’re going to experience some jumpiness as you play the game. Unreal Tournament, which came out later, thankfully fixed many of these jumpy problems and plays much smoother, but the Unreal engine simply is not tweaked for Direct3D play. It’s playable, mind you, but some battles may get hairy as you throw ter’angreal around like mad as the system slows to a crawl. The enemy models are very well detailed, but you won’t see more than one or two on the screen at the same time for fear of a three frame per second frame-rate. Ah, well.

The sound effects are solid, although the dart effect grows tiring rapidly. The music is passable fare. Overall, the architectural detail is where Wheel of Time really shines. Well, that and the story...


Gameplay:

Wheel of Time is based on Robert Jordan’s best-selling doorst... err, books, and takes place many years before the books so as to keep the timelines separate. You are an Aes Sedai, which is a pleasant change, because female leads are still drastically rare. You rely totally on ter’angreal instead of true magical power, and Legend supplies you with tons of ‘em. The game comes with a nifty poster-chart that shows all the different ter’angreal available in the game, and there are lots. Each “weapon” key lets you toggle between the various ones of that type, which is quite intuitive. In addition, a little training level shows you how to “play the game” before you play it, while also tying in with the storyline. It’s a nice addition.

The story is great, and begins with you chasing down an assassin who is heading towards the ancient city of Shadar Logoth. Most of the fun of Wheel of Time comes from watching the story unfold, with excellent voice-acting and great between-level cut-scenes. I won’t spoil it here. But suffice it to say that Wheel of Time’s storyline will engross you considerably more than any other FPS out there.

The game’s not without its flaws, however. The enemy A.I. is close to nonexistent at times, unless acting like a bunny on crack is A.I. I felt like I was watching my nephew trying to do a deathmatch in Quake, pumping the various buttons in random orders in an attempt to get away and then getting blown to bits. Err. The levels themselves, while gorgeous, are sometimes just pure annoying, and I found myself going around in circles much more than in any other game of the type that I’ve played, just because everywhere looked a lot like everywhere else. Sure, Shadar Logoth is supposed to be a mazey little place, but I found I got through there easier than most of the other places, because at least I could -see- the corners coming at me.

The multiplayer aspect, however, is excellent. It’s different enough (well, the Citadel mode is damned different, feeling more like Kagero for the PSX than anything else with its trap laying and such, but I’m talking the “standard” multiplayer here) that you’ll have to rework your old Doom and Quake strategies for it to really be playable. But it’s an enjoyable diversion for a few hours until you go back to Unreal Tournament or Quake III: Arena.

Wheel of Time really shines in the single-player mode, and it is quite good. Sure, it’s jumpy sometimes, and the levels will drive you mad occasionally, but they’re gorgeous and the plot is good enough to keep you going.


Difficulty:

Wheel of Time isn’t as easy as most FPSs are, and some of the puzzles are a touch contrived, but you shouldn’t have too much of a problem beating the game. Not too easy, not too hard.

Game Mechanics:

Well, some of the issued CDs had problems that kept them from copying files over. Not Legend’s fault, mind you -- it’s a manufacturing problem. If you get a bad CD, rest assured that you can get a working one from GT or from the store you bought the game from. Just be forewarned. Besides that, though, Wheel of Time’s mechanics are impeccable. Infinitely configurable thanks to the Unreal engine, gorgeous, and possessing variable “graphical quality” settings so it’s not quite as jumpy at the exciting bits, Wheel of Time is a solid first-person shooter cum adventure. It’s got its issues, but it’s still a great game that you’ll enjoy even if you’re not a fan of Jordan. (If you were, you’d already have the game.)

-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



P200, 32 MB RAM, 500MB HD space, CD-ROM, Windows 9X compatible sound card, PCI video card, Win9X
 

Test System:



AMD K6-III 450 running Windows 98, 256MB RAM, Creative Sound Blaster Live! Sound Card, Creative TNT2 Ultra w/32MB RAM, 6X/24X DVD-ROM

Windows Slave Zero Windows Wizards & Warriors

 
Game Vortex :: PSIllustrated