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Total Annihilation: Kingdoms

Score: 100%
ESRB: Teen
Publisher: Cavedog Entertainment
Developer: Cavedog Entertainment
Media: CD/1
Players: 1 - 8
Genre: Real-Time Strategy/ Online


Graphics & Sound:

Total Annihilation: Kingdoms’ graphics are great. They’re 3D on a 2D landscape, but you don’t need a 3D accelerator. In fact, slow 3D accelerators will make the game run slower than pure software mode. The accelerators simply make fog of war look more like fog, enhance spell effects, etc. Nothing mission critical. The graphics are gorgeous, accelerator or not. The units are detailed, the landscapes are very realistic, the buildings look like buildings, and the crops look like crops. Plus, the spells rock.

The sound is good as well, with realistic arrow, sword, and spell sounds, along with beautiful atmospheric music that changes depending on what’s happening in the game. The FMVs feel like you’re watching some sort of documentary on PBS, complete with voice-overs from people acting like other people... only this time, the people happen to be imaginary. It’s an interesting way to do it, and it works. Hell, the instruction book is gorgeous, with production quality ten times that of most instruction booklets nowadays. Very, very nice.


Gameplay:

Kingdoms has gameplay in spades. There are four different “races” that you can play as, and each plays differently. Some are strong on the land; others are strong on the water, while others use lots of destructive magic. It’s interesting how they balanced all of that. You’ll use the same basic tactics, but play’s got to be tweaked depending on who you play as. And in the single-player mode, you get to play as all four groups in a sort of play-as-history-is-retold mode that really gets you into the game. In classic Total Annihilation format, you can play against the computer and get your butt kicked by the superior A.I., or jump on the Internet (or a local area network) and play against scads of other people. The multiplayer has always been the Total Annihilation games’ strength, and it shows. The game is pure greatness in multiplayer mode. Get ready for massive slaughters, cunning maneuvers, and a whole lot of fun.

Difficulty:

The single-player game for Total Annihilation: Kingdoms is really easy at first, but it gets to a point where you get your butt stomped consistently. Remind you of, perhaps, the first Total Annihilation? The computer A.I. in the Versus mode is superb, and will provide you with hours of gameplay fun. The best, of course, is multiplayer. And as always, the difficulty is dictated by how good your opponents are.

Game Mechanics:

Kingdoms ran smoothly on my machine in everything from 640x480 to 1024x768. That high mode was having problems kicking in and out of the map mode, though, and crashed once, so I shifted it back to 800x600 and I’ve been playing for hours and hours and hours without a hitch. The interface is clean and easy to learn, with the infamous “queuing” actions that you could do in the first Total Annihilation, letting you give ten or twelve orders to one unit.

Total Annihilation: Kingdoms plays like a dream, and any serious real-time strategy lover should pick this game up. It’s a blast.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Windows 95, P233, 32MB RAM, 80MB HD Space, 4X CD-ROM, Sound Blaster, 16-bit video, Mouse
 

Test System:



AMD K6-III 450 running Windows 98, 256MB RAM, 6X/24X DVD-ROM, Sound Blaster Live!, Creative Labs TNT2 Ultra w/32MB RAM

Windows X: Beyond the Frontier Windows Unreal

 
Game Vortex :: PSIllustrated