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Puzz 3D: The Orient Express

Score: 70%
ESRB: Everyone
Publisher: Wrebbit
Developer: DYAD Digital Studios
Media: CD/1
Players: 1
Genre: Puzzle/ Strategy

Graphics & Sound:

If you’ve played any of the previous Puzz 3D editions, you’ll recognize The Orient Express immediately. It’s got the same menu setup (with the exception of a pop-up when you first boot the game), the same puzzle-building environment, the same lame FMV. For those of you that haven’t, it’s easy to break down. There are two main play modes in Puzz 3D: The Orient Express. The first, and by far the best, is the Puzzle mode where you scroll around on a table and put puzzle pieces together. This is well rendered, and the interface itself looks cleaner than it did in the previous editions. After you complete a puzzle of a particular difficulty, you get to “walk around” on the Orient Express, watching more bad FMV and finding puzzle pieces for various puzzles. The graphics here are quite poor, with the FMV a little sharper than the actual “look-around” graphics, which are blurry and nondescript.

The music in this game is pretty tuneless, with the same little bit playing as you walk around in the various cars. The voice-acting and physical acting isn’t even passable, but very few games do live acting well anyway. If only the gameplay redeemed The Orient Express...


Gameplay:

It doesn’t, really. If you’ve never played either of the previous two editions of the series, you’ll want to pick this one up. It’s fun putting a puzzle together, and The Orient Express differentiates much better between the pieces than either Bavarian Castle or Victorian Mansion did. It’s considerably easier to put together, and that’s a Good Thing. The problem is that it’s more of the same. Despite the fact that it’s now using DirectX 7, the 3D view is still choppy as hell on my fast machine, the walk-around mode still moves like molasses, with requisite bad walking sound effects and music, and the puzzles (besides the main one) are still quite non-interesting. I’m patiently waiting for the day that Dyad just strips the title of all the between-puzzle garbage, with passes to The Orient Express and whatnot, and releases a simple puzzle engine game which lets you build a multitude of different 3D puzzles, just to build them. As it is right now, the extraneous stuff that they put in the game makes it more of a hassle to play. I found myself never bothering to do the walk-about mode after playing around with it for a few minutes in each difficulty level -- it just didn’t interest me in any way, shape, or form. I’d rather bust my brain trying to figure out how a puzzle piece goes in Super-Challenging mode than waste it walking around s-l-o-w-l-y in the dining car.

The puzzle itself, however, is quite fun to do (and at a price of $19.95 U.S. at that). The pieces are well rendered, and although I still have issues with the whole 3D assembly methodology, the trays and such make it easy to organize pieces as necessary. Dyad’s done good with this part of the whole, at least.


Difficulty:

Variable. You can do a really easy puzzle or a hard one -- your choice. Be forewarned -- the difficult puzzles can take a very, very, VERY long time to solve. Save often, and take breaks.

Game Mechanics:

As stated before, the 3D walkabout mode is, well, tripe. The 3D assembly mechanism is also somewhat hackneyed, and I’ve had problems getting pieces to turn around the right way so that I can attach them. I find myself just throwing pieces together and then dumping them into the Assembly Tray, which holds completed assemblies, just so I don’t have to bother. Of course, in the higher difficulties, this becomes really difficult as you’re not given a place to start and your pieces can’t hang in mid-air. Ah, well.

This series of games has steadily gotten lower scores from me, and that’s because it’s failing to innovate. The same hackneyed gaming style and nonsensical walk-about modes wear thin after a few iterations, and I recommend Puzz 3D: The Orient Express only to those who have never touched the series before. If you have, you’ll be unimpressed with its offering of more of the same.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Win95, P133, 32 MB RAM, Mouse, 60 MB HD space, 640x480x16b color video card, 2x CD-ROM, Sound card
 

Test System:



K6-III 450, 256MB RAM, SoundBlaster Live!, Creative TNT2 Ultra w/32MB RAM, 6X/24X DVD-ROM

Windows Odium Windows Rage of Mages II: Necromancer

 
Game Vortex :: PSIllustrated