PC

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Pac-Man: Adventures in Time

Score: 85%
ESRB: Everyone
Publisher: Hasbro Interactive
Developer: Creative Asylum
Media: CD/1
Players: 1 - 4
Genre: Action/ Platformer/ Online

Graphics & Sound:

Following in the footsteps of Frogger 2, Pac-Man: Adventures in Time takes us to a brightly coloured polygonal world that screams “Play me!” Each group of five levels has a theme (Wild West, Prehistoric, etc.), and each level has its own look. Most of the stages are a standard third-person perspective from above and generally to one side of the playfield. The camera will change position so as to highlight where Pac-Man is moving. A few of the levels, however (and these are the really cool ones), are rotating 3D shapes, and the view on those is generally top-view. The game is pretty all the way through, with lush forests and dank caves. But it really comes into its own right before you beat it with an awesome see-through asteroid where you can keep track of everything on the opposite side of the spinning sphere. Excellent.

The FMV is also good with the anthropomorphized Pac-Man generally getting into lots of trouble or finding various mini-games. It’s nothing spectacular, and it’s certainly ancillary to the game itself, but it’s not detrimental either.

The music in Adventures in Time is solid, with tunes that fit the various areas that you play. There’s nothing that you’ll really remember after beating the game a few times over, but it’s certainly not something you’ll be stretching for the volume knob either. And the sound effects are pure Pac-Man, from the wacka-wacka of munching dots to the woo-woo-woo of the ghosts to the bizarre sounds that Pac-Man makes in the full motion videos. It sounds cheesy, in a classic sort of way, and it fits the game fantastically.


Gameplay:

And, for the time that it lasts, Pac-Man: Adventures in Time fits the license quite well. With a few really top-notch mazes and plenty of good ones, it offers quite a treat for fans of the original crazy Japanese import. And although it’s over a little too soon, that shouldn’t stop you from playing it.

You control Pac-Man, of course, bouncing back and forth through time to rescue the four pieces of the Super Duper Power Pellet or some such. It’s a trite plot, but that’s never exactly been a strong suit in a series that features round balls munching pellets. Yeah. What’s important to know is that the basic Pac-Man formula is all here, with a few additions that keep the game interesting the whole way through.

First of all, Pac-Man can jump. Those of you who’ve played Pac-Mania (and those of you who hadn’t, should) will be familiar with this, and it’s even a little more refined in Adventures. Instead of being able to jump constantly, our yellow hero has to wait for a jump meter to recharge. This keeps you from bouncing around the level like a madman.

Second of all, each level has a gimmick. Some of them, like the alligator level, are one-shot and merely break up the standard gameplay. Others, like the cannonball/log/other-moving-objects-that-hurt-you levels, add a little more challenge to the game by making you keep track of more than just the ghosts. As far as I know (I didn’t exactly go trying to die on purpose), most of the things like spikes and whatnot are non-lethal. It’s generally just the ghosts that can kill you, but the others stun you for a while. Don’t blame me if you die by getting bit by a snake, however.

My favorite gimmick of all is found in a few levels of the game, which is complete 3D. Rotating cylinders and spheres where you find yourself running around and collecting dots are just cool. The level that has you walking on the side of the cube is cool too.

There are also various mini-games, from a few iterations of a race (collect dots and fruit while not falling into pits or hitting objects), a few Memory-type puzzles, and at least one “Shooting Gallery.” They’re really nothing special, and seem to exist more to break up the levels than for any real gameplay reason.

The only problem with Pac-Man: Adventures in Time is that there’s not quite enough here. Yes, there are more than 40 mazes, and unlocking all of the secret ones will take some doing. But there are some seriously cool concepts -- the cube walking, the 3D mazes, etc. -- that are underutilized. A level designer (which is unrealistic, I know) or even free add-on levels would be very, very cool. The engine is very solid, but a few more things to play with it would be sweet.

There’s a multiplayer mode which lets you play such games as one where you must chase down the Pac-character, at which point you turn into the Paccer and have to eat as many dots before someone tags you, a mode where you must tag the other characters as quickly as possible to get rid of a “Hot Potato”-style bomb, and a classic dot-munching mode. They’re entertaining for a bit, but there are much better multiplayer modes out there. It’s nothing much, really.


Difficulty:

Pac-Man: Adventures in Time sports three difficulty levels, and keeps separate save games for each. The major difference between the levels is that on Easy, you can save between every level, on Medium, it’s every three, and on Hard, it’s every five. Since lives are so rare in the game, it makes it more of a challenge to get through multiple levels without dying. And if you lose all your lives, it’s Game Over -- no continues. You can start back from your old save spot, but if you only had one life left, this can make the game tough. Judicious use of your lives and a little creep-and-save now and then will get you through even the toughest difficulty level, however.

Game Mechanics:

Directional buttons, jump, and the occasional camera adjust are the only buttons you need in the game. It supports gamepads, but I found that the control with the keyboard felt a little tighter, so I stuck with that. The game mechanics themselves are spot on, with everyone moving and acting like you’d expect them to. The menus are clear and readable, and the game eminently playable.

Despite it’s slightly-too-short playtime, Pac-Man: Adventures in Time is a great little game. For any fan of the Pac series, or anyone who enjoys a little retro fun, or even those who like their platformers light and sweet, you can’t go wrong with it. It’s a blast to play and definitely worth more than one go-through.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Win9x, P2 233, 32MB RAM, 64MB HD Space, 4X CD-ROM, 2MB Video Card, Sound Card
 

Test System:



AMD K6-III 450 running Windows 98, 256 MB RAM, 6X/24X DVD-ROM, Sound Blaster Live!, Creative Labs TNT2 Ultra w/32 MB RAM

Windows Omikron: The Nomad Soul Windows Sea Dogs

 
Game Vortex :: PSIllustrated