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Squad Leader

Score: 60%
ESRB: Everyone
Publisher: Microprose
Developer: Random Games
Media: CD/1
Players: 1
Genre: Turn-Based Strategy

Graphics & Sound:

I shiver to think about the graphics in Squad Leader because they are, without a doubt, some of the worst I’ve seen in this type of game in a long time. Characters move with a maximum of two or three frames of animation, trucks turn by simply rotating the sprite, and bullets are represented by little gray dots that fire from the gun like so many NES platformers of yore. There’s something wrong here, folks. The characters are indiscernible, the landscapes are drab, and the “effects” are weak.

Fortunately, the interface itself is actually pretty well done, and once you understand how the button layout is, it’s quite usable. That doesn’t forgive the game itself, though.

Sound effects are much the same -- weak, repetitive, and unimpressive. You won’t be inspired by the music, the voice acting, or the sound effects, which is a shame as Epic music could do so well in this sort of game. I found myself turning the volume down and playing more rousing music on my CD player, although I could never found my copy of Souza. Ah, well.


Gameplay:

Unfortunately, there’s not much more to be had in Squad Leader’s gameplay. It’s a poor man’s X-COM, and although it fixes the one major problem I had with said game -- thrown weapons -- everything else is done so weakly as to more than diminish the game. Squad Leader doesn’t pick you up from the get-go, and it never really gets much better. What we should have gotten was a tight, tactical World War II game. What we got instead is a muddled mess.

In Squad Leader, you command a number of “squads” (and I put it in quotes because five soldiers is an element, not a squad) in various battles. You can choose from three campaigns -- the Americans, the British, and the Germans -- and although there are certainly differences in the campaign missions and units, those differences are generally superficial.

The game itself is turn-based strategy. Each unit has a certain number of points to spend per turn, and you can spend them how ever you like. There are some rather neat things you can do like crawl along the ground or drop into a kneeling position for a better chance to hit someone.

But problems start to crop up in the training mission, and only compound from there. Why can you see enemies sometimes and not others when there’s no visible change in elevation? I don’t know. Why is it near-impossible to click on a unit to select them, especially if they’re on a hill? I don’t know. Why do running units move at roughly the same speed as walking units, which is to say, why is everything so freaking slow? I don’t know.

It’s as if the game is half-baked rather than fully done. There are some nice features, and using a grenade well is ultimately pleasing. But the choppy movements, arbitrary LOS algorithm, and horrendous movement rate will make you tear your hair out.


Difficulty:

Some of the missions are easy, and some are genuinely difficult. That’s a Good Thing. Unfortunately, too much of the difficulty comes from fighting with the game itself and not with the scenarios the game presents. The mouse is evil, the way the game determines the units you can see feels random and arbitrary, and the enemy turns move too fast while yours move too slow. Joyous. More than anything else, it’s just hard to keep playing.

Game Mechanics:

As stated before, mouse-controlling your units is a painful, painful ordeal, and selecting units can be a matter of trial and error. The line of sight algorithm is pure mayhem, at least in my experience. The interface, on the other hand, is quite well done, with “current” action buttons always in the same location so that you don’t get confused as to what you can do. There are seemingly arbitrary things, though, that just drove me nuts. Why can’t I get in a truck from the far side? Why are these “squads?” What purpose do the letters from home serve other than to irritate you? Even the good ones are irritating, although some of them are amusing to read.

Squad Leader is a mediocre-to-poor rendition of tactical combat in World War II. What’s worse, it sullies the great Avalon Hill game line with a poor product. With poor controls, bad graphics, and mechanics that’ll make you want to throw your mouse down in frustration, you’re better off breaking out a good tabletop war game than playing this. Unless you’re an absolute fanatic of the genre, you’d best steer clear of this title. War may be hell, but the gaming equivalent doesn’t have to be.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Win9x, P2 233, 32MB RAM, 300MB HD space, 4X CD-ROM, 2MB SVGA card, sound card, mouse
 

Test System:



AMD K6/2 400 mhz, 128MB Ram, 44X CD, Nvidia TNT 2 Graphics Accelerator

Windows Shadoan DVD Windows Submarine Titans

 
Game Vortex :: PSIllustrated