This game takes place in the not-to-distant future, in a world that is approaching Orwell’s classic 1984 – but hasn’t quite gotten to that point (yet). You and your character travel to more than 75 beautifully rendered locations from the high-rises of Downtown Manhattan to the slums and forgotten alleyways of the Lower East Side. Each area depicts a stunning version of what the world might look like in just 40 years.
The locations aren’t the only aspect of this game that make it easy on the eyes. During your journey, you will meet up with 35 characters – each with his or her own history and back-story. Each character also sports amazing detail, unique clothes, and different postures that make them easy to identify (even at a distance).
As for the music and sound effects of The Moment of Silence, each location has its own sound/music combination pulling you into the environment even more. While in your office, you can hear everything from background conversations to ringing phones, while if you travel to a computer-pawn shop where conspiracy theorists broadcast their free-radio, you will be bombarded with loud heavy-metal.
The voice work is a little on the disappointing side, though. Actually, let me rephrase that. The voices themselves come off clean and crisp, but when put into the conversations of the game, each phrase seems blocky and cut off. This is a problem with the dialog in most adventure games since a lot of them use the “which-way” method. You know, where you decide from several different statements and see how the other character replies, then choose some more statements. Typically you say something, get a response, and then ask another question on a completely different matter. The Moment of Silence tries to fix this problem by adding lead-ins to your statements like “anyway” or “let me ask you this.” But even these come off short and blocky, making the problem just a little worse.