Xbox

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Tom Clancy’s Splinter Cell: Chaos Theory

Score: 90%
ESRB: Mature
Publisher: Ubisoft Entertainment
Developer: Ubisoft Entertainment
Media: DVD/1
Players: 1 - 4
Genre: Stealth/ Action/ Online

Graphics & Sound:

Tom Clancy’s Splinter Cell: Chaos Theory, the latest game in the tactical espionage series starring Sam Fisher, excels in the graphics department. The game relies upon dark corners that are contrasted with brightly lit hallways, and the lighting effect that is reached by these two ends of the spectrum coming together is amazing. Character models are well animated and textured with very few glitches to speak of. Occasionally, a body gets stuck in some contorted pose, but this is due to the rag doll physics engine being used which no game on the market has completely mastered.

Chaos Theory sounds as good as it looks. The audio aspect is almost as crucial to hiding from enemies as the lighting is, meaning footsteps and other noises made by movement are crisp and are easily distinguishable due to varying levels of intensity. The music is suitably stealthy in nature, but when you are spotted or alarms are sounded, it ramps up suddenly, emulating the mood of the situation. The voice talent is up to par as well. Once again, Michael Ironside, whose voice has a dark anti-hero resonance to it, lends his talents to help bring Sam Fisher to life.


Gameplay:

Splinter Cell: Chaos Theory carries on the great tradition of tactical espionage like no other title out there. Long after the Metal Gear games stopped delivering the kind of stealthy action that they helped create, Splinter Cell: Chaos Theory still carries the torch. In the third console rendition of the series, you once again play as Sam Fisher, a top-secret spy more of the neoprene and less of the tuxedo variety. And, as suits these classic games, you are on a mission to save the world.

The story is nothing new: continue on a path of missions as you uncover people with devious plots to do something mean to the world. Likewise, the gameplay is relatively the same here as it was in previous games. In most cases this would be a bad thing, but not with Splinter Cell. Not only have the developers kept what worked in the past Splinter Cell games, but they have cut out what didn’t work, trimmed the fat if you will, to produce a leaner, more streamlined game.

This also means that little has been done in the way of innovation. All of the same tactics have to be used again this time around. Enemies are still slightly on the mindless side, but they follow a trail if you’re careless, such as open doors, broken lights, and, of course, bodies lying on the ground. What has been improved upon are the levels. Each level in Chaos Theory is bigger than levels in previous Splinter Cell games, and they are also much less linear. Though the goal is always the same, you now have many ways of achieving it. Different paths lead to different tactics, and this, coupled with all of the abilities that Sam has, makes for a very dynamic game with some decent replay value.

Also new to the game is the ability to play a few maps of the Campaign in either a Split Screen or LAN Co-Op mode. It is apparent that the developers were watching their steps when building this into the game, but despite the lack of substance here, I think they’ve hit on something good. Both players play as spies to accomplish the same goals as in the single-player maps, but there are combo moves, such as using one guy as a human ladder in order to reach certain areas, that make things very interesting at times. The ability to lure enemies with one player while sneaking up on them with the other also feels great. There are some downsides as well though. There is no map like in the single-player experience, and this means players can easily get separated and not see each other for the rest of the level. Despite its drawbacks, this is definitely a mode that should be built upon and considered for future projects.

If cooperating with people isn’t your style, there is the classic Multiplayer mode that allows you to play as either a spy or a hired security guard. Like the single-player experience, little has been improved upon here. But being such a solid feature in the first place means that there is still plenty of fun to be had by those who have never experienced this kind of gameplay.


Difficulty:

The Splinter Cell series has never been the type that allows you to mindlessly trot through their levels and rely on luck or a big life bar to achieve victory. Splinter Cell: Chaos Theory is no different. It’s not so much hard as it is demanding of your attention. The game requires effort and thought if it is to be beaten. There is the occasional section of a level that hits you fast and hard and will only be mastered through trial and error. Thankfully, these situations are few and far between, and with a little determination, they become mere speed bumps on an otherwise smooth road.

Game Mechanics:

Splinter Cell: Chaos Theory’s graphics are an integral part of the gameplay. Light, whether in abundance or lacking, is as important as your weapons. Most of the game you will find yourself hiding in shadows and creeping up on unwary enemies. You have the option to use either lethal or non-lethal force, but there isn’t really any motive to choose one or the other besides your own moral position. If you feel these people deserve to live, you can simply knock them out or use the very entertaining sticky shocker. If, on the other hand, they deserve to die, then so be it. The choice is yours.

Sam has some new methods to dispatch enemies and leave them in either state. This go-around, you can simply tap one of the shoulder buttons when you are close to an enemy. One executes a non-lethal attack, and the other does the lethal version. This is a very useful tool when running from enemies and is sure to used and abused by many players.

Though there are lots of other actions at Sam’s disposal, you’ll eventually slip into using the same handful of techniques over and over again. Usually the easiest approach is best; hide in the shadows, wait or lure an enemy over, then grab them from behind. Not only does this silently take them out of action, but you can interrogate some enemies and find out useful information about the level, such as ammo stores or alternate routes to your goal. Things like pulling enemies over railings or snapping their necks while you are hanging upside down from a pole are fun, but not very practical when you come right down to it.

Tom Clancy’s Splinter Cell: Chaos Theory is definitely the best Splinter Cell to date. It’s been cleaned up since last time, which has made room for a few new features, and the gameplay is the same old solid gold stuff. Agent Fisher is getting old these days, but it seems that he’s aging gracefully. If you’ve ever thought about checking out a Splinter Cell game, there has never been a better time to do so.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Microsoft Xbox Phantom Dust Sony PlayStation 2 NARC

 
Game Vortex :: PSIllustrated