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Star Wars Galaxies: Rage of the Wookiees

Score: 88%
ESRB: Teen
Publisher: LucasArts
Developer: Sony Online Entertainment
Media: Download/0
Players: MMO
Genre: MMORPG

Graphics & Sound:

Rage of the Wookiees is the second expansion for Star Wars: Galaxies and the first to focus on story content rather than introducing a new mechanic. Building on the hype surrounding the latest, and last, “Star Wars” movie, “Revenge of the Sith”, Rage of the Wookiees introduces the planet Kashyyyk as well as a number of new game elements related to the movie.

Given that this is more of a content expansion, there’s really not much of an upgrade to the game graphically. The big story here is the addition of an entire planet, which gives players a whole new world to explore. Going from content in books and other ‘Star Wars” games, Galaxies’ Kashyyyk is a reasonable interpretation of the Wookiee homeworld, at least within the confines of what’s possible with the game’s engine.

When I reviewed Jump to Lightspeed, I was critical of the game’s music. Lightspeed improved what had been a miserable experience, especially considering the movie’s epic scores. Between then and now, things have changed. There’s more musical variety and items are pulled from the entire saga rather than just the prequels with one or two original trilogy pieces.

Nothing really changes in the sound department. Things sound like they should – so there’s little room to complain or expand on.


Gameplay:

As previously mentioned, Rage of the Wookiees is really built around story content, most of which builds on items from “Episode III”. Anyone complaining about lack of content is sure to lose some footing since Kashyyyk brings a load of new content to explore.

The only way to reach Kashyyyk is by your own ship, so if you don’t have one by now, you’re screwed. Luckily for you, Rage of the Wookiees also includes Jump to Lightspeed, so you really have no excuse for not going. Once on the planet, you’ll find that it’s much different than other areas in the game. The planet is split up into sectors which you must earn access to through completing quests. Many of the missions are interdependent of each other and flow nicely. You could start by talking to a Wookiee chieftain and soon end up helping out a Rodian trader or even taking part in the Trandosian’s wookiee slave trade. Mission variety isn’t diverse and still follows the same patterning as others already in the game, but hey – it’s better than mindlessly grinding.

On second thought, maybe it’s not because all missions are basically just another route of a larger grind for a change in scenery. The stories behind each mission are thin, and even if you skip through them, you’re not missing much. Nearly ever mission requires you to kill a big thing, or collect a bunch of little things and collecting items from their corpses. The same can be said for any MMO, but by now you’d think we were deep enough into the MMO genre that developers would provide more engaging content rather than a collection of generic missions.

While I’m on the topic of story, I should probably go ahead and say the Rage of the Wookiees does nothing to help get the game back on track as far as continuity. I had originally planned on writing a mini-thesis on the subject, but figured it would be a futile gesture that would go ignored. Besides, SOE seems pretty hell-bent on keeping their newly coined “this is your Galaxy” line, so complaining wouldn’t do much good. In lieu of a diatribe, I’ll just say that I was disappointed with a majority of the new “Episode III” content. The inclusion of Clone War relics and the Varactyl fit in within the game and work. What I had a problem with was the inclusion of the Jedi Starfighter, ARC-170 and other “Episode III” ships that would, by the time of the game’s timeline, be obsolete. I could go on, but I think I’d just be probably beating a dead bantha.

My main point is that there is so much else going on in the timeline now that would provide a rich, rewarding story experience instead of the badly written EU (expanded universe) they’re giving players.

Going into the game I was expecting something similar to Yavin or Endor, which are forested areas. A different approach is taken with Kashyyyk. Forests are densely packed and form up walls. These forest sections make up the high walls of the maze-like paths that cut across the entire planet. All roads lead to Kachiro, the planet’s main city and home of the Life Tree. Though you’ll still find pockets of “civilized” life in other areas of the planet, Kachiro is the main hub of all life on the planet.

In addition to the ground game on Kashyyyk, a new space game has been added: asteroid mining. To be honest, I really couldn’t get into this aspect of the game, but I’m certain that some players are really into it. Mining requires that you have a ship and meet with an NPC who will give you the items you need to start your new endeavor. From there, it’s just a matter of blowing up asteroids and collecting your harvest. Mining is tied into a mission structure that will eventually reward players with a brand-new multi-passenger ship designed for mining operations.


Difficulty:

The set paths make travel a little easier, but come with an annoying side effect. Instead of taking a straight shot from point A to point B like you can on any other planet, following the set paths forces unnecessary travel on you when completing a mission. This doesn’t lend itself to quick play very well, which is something that has always been a bit of a rough patch with most MMOs. It’s hard to just jump into the game for about 30 minutes and knock out a mission or two.

Many missions will lead you to other destinations in the galaxy. This ties Kashyyyk in with the other planets so it doesn’t feel like it was just inserted in. However, this also adds to the inability to sneak in a quick mission or two.

Kashyyyk is combat heavy and not a place to be explored alone. A few of the smaller missions around Kachiro can be tackled alone, though you’ll really need a group if you want to go after bigger game. Opening up sectors provides something of a learning curve. Difficulty will also be determined by your character build – especially with the new combat revamp in place.


Game Mechanics:

Though you’re stuck with the combat revamp whether you buy Rage of Wookiees or not – so you’re stuck with it either way. Opinions of the revamp are mixed, and I’m still not 100% sure if I’m all for it or not. On the plus side, it has introduced more variety in armor, gives roles to all professions and brings the game back in line with how it was before the buff craze. On the flip side, the game is more of a grind than ever – which can really wear down on a player. Vets had the bonus of being able to reassign their skill points to tweak builds, but for a new player, the grind to get anywhere is sure to involve some frustrations. It’s pretty clear that there’s still some balancing to be done.

Though it’s a blatant movie-tie in, Rage of Wookiees does introduce some much needed content for veteran players. There are still issues and bugs to iron out, but the overall experience makes up for the nagging little issues.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



933 MHz Processor, 256 MB RAM, 32 MB Video Card w/hardware Texture & Lighting support, 56K Internet Connection
 

Test System:



Windows XP, Pentium 4 1.7 GHz, Radeon 9100 128 MB, 40 Gig HD, 640 MB RAM, DirectX 9.0

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Game Vortex :: PSIllustrated