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Trackmania: Sunrise

Score: 90%
ESRB: Everyone
Publisher: Enlight Software
Developer: Nadeo
Media: CD/1
Players: 1 - 32 (Online)
Genre: Racing (Arcade)

Graphics & Sound:

Chances are you didn't play one of last year's most action-packed racers. No, it wasn't Need for Speed or Burnout, but a little game known as Trackmania. In what could only be described as the "grown-up" version of the Hot Wheels tracks we all played with when we were younger, Trackmania took arcade racing to a completely new level by throwing in massive loops and jumps as well as a fun track editor. Though the game didn't attract a large audience in the states, it managed to build up a nice following in the UK, meriting a sequel.

On the surface, Trackmania Sunrise is a spruced up version of the original. Dig deeper and you'll find a few minor improvements, but nothing vastly different. The biggest of these improvements comes in the graphics department. Like the original, Sunrise clearly aims towards the arcade side of the target. Everything looks great, but with a decidedly toy-like look, giving the entire package a unique charm. Many of the game's races take place in more urban settings, so expect to see lots of cityscapes. Other environments include jumps between tropical isles at sunset (complete with a setting sun providing nice lighting effects) and a industrialized area that looks like a cross between a test track and a NASA facility.

As an added touch, you can customize the look of your car with the game's flexible customization options. After selecting your car, you can choose to paint it any color your want (in both matte and metal finishes) and even apply decals for a more personal touch.

Sound is decent, but is nothing that will blow you away. You have your typical engine sounds and a healthy selection of European rock and techno tracks. Overall, the soundtrack does a great job of getting you into the "racing mood", but it can get annoying -- or at least that's how I found it. Had I a higher tolerance for Euro rock or techno, I probably would have enjoyed the music more than I did.


Gameplay:

Beyond looks, Trackmania Sunrise is essentially the same game as Trackmania. If you're looking for a simulation game, stop reading now since you won't find it here. Sunrise is a pure arcade-style racer with the basic point being to go around the tracks as fast as possible, all the while gaining big air in jumps, and taking on all kinds of loops and on-the-wall turns.

A ton of modes are available in Sunrise. Race Challenge is the game's main mode. Here it's you against the clock on any of the game's tracks, racing for one of three medals. The only competition you'll face in Challenge races is the clock and a "ghost" form of your car that gives you an idea of how well you're doing as far as time. If you find yourself lagging behind your doppelganger, you know you're in for a bad run. Keep up with it and you may unlock a silver or even a gold. Other racing modes include Platform races, where you'll have to navigate a track full of big jumps, and Crazy races, which pits you against AI-controlled cars in a stunt-filled competition. One of the stranger modes is Puzzle. As the name implies, Puzzle requires you to use your head and rebuild a track.

Multiplayer options offer several types of play, including LAN, Internet and even the option of playing with two players on the same PC. One of the neat things about multiplayer games is that you can race on any of the tracks provided in the game, or play through a player-created one. At the time of this review, quite a few player-made tracks were available; some good, some bad. I've yet to upload one of my own tracks, but this option really helps to add replay value to the game since you can, at least in theory, never run out of new tracks to play. Hopefully Sunrise is successful in the states and the track-building community gains in popularity.


Difficulty:

Winning gold in Challenge races requires a near flawless run, a challenge that wouldn't be so bad if the track design was a little tighter. Staying true to the game's premise, tracks can get really wild and will spin, twist and jump you all over the place. All these thrills are great, but at the same time the layout doesn't quite go where it needs to. There are times where you're literally coming out of a giant loop and required to hit a tight turn, a feat that usually results in you slamming into a wall. Thankfully, Sunrise is rather forgiving in this area. When you hit a wall, you'll still come to a complete stop, but without a penalty to speed once you start going again. When other cars are on the track, collisions aren't a problem since you can pass right through them. Again, if you're looking for a sim, this isn't it.

Game Mechanics:

Staying true to its arcade roots, Trackmania Sunrise is easy to play. Everything is controlled by the four arrow keys, making it a game that really anyone can jump right in and play. The same goes for the Track Editor. It's not as simple as driving through tracks, but it's really not that complicated once you start to play with it. The tricky part isn't making tracks, but making those that work and are fun to play on. This is part of what makes the option of downloading other player's tracks so much fun. You not only get to see other's ideas and tackle problems, but they can also help you to generate your own or even improve on other's designs.

Other than a few disjointed tracks, the biggest problem facing Trackmania Sunrise is that it feels too much like the original. Sure a few issues have been cleared up and the game looks much prettier -- but it really doesn't offer anything in the way of new experiences. At the same time, this actually benefits the game since the flashier graphics could help to pull new players who may have overlooked the original into checking out the game. If you enjoyed the first one, Sunrise is still worth the purchase it you don't mind a lack of significant changes. Anyone else looking for a fun, easy to play racing game full of big stunts, Trackmania Sunrise should fit the bill nicely.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows 98/2000/ME/XP; Pentium III 500 MHz or equivalent; 128 MB RAM; Video Card with 16 MB VRAM; 900 MB;Internet connection
 

Test System:



Windows XP; Pentium 4 1.8 GHz; Radeon 9250 256 MB; 40 Gig HD; 640 MB RAM; DirectX 9.0; Cable Internet Connection

Sony PlayStation Portable MVP Baseball Windows Supreme Ruler: 2010

 
Game Vortex :: PSIllustrated