is what Breakout
should have been. Taking an old idea and turning it into something new and fun again is a daunting task, but those who have brought us Break Quest
found the right formula to resurrect a classic without tainting its good name.
The first of a hundred levels will bring many players down memory lane, as it looks like the game of old we know as Breakout. In Breakout, players moved a paddle from left to right on the bottom of the screen, bouncing a ball around to hit and destroy bricks. The same gist applies here, but after a few minutes of playing you will notice some distinct differences that really separate Break Quest from BreakOut, other than the sharp new look.
First on the list of additions are the power-ups. There are dozens of power-ups that fall from destroyed blocks that can either help or harm you. They vary widely, from changing the shape of your paddle to changing the shape of the ball, to destructive weapons that can clear loads of blocks at a time. The power-ups give the game a dynamic touch and make playing it each time worth the trip back.
Secondly are the levels. There are 100 levels in all, and after the first one, youíll begin to see just how creative some people can get with old ideas. The developers have not simply changed the shapes of the blocks; each level has its own parameters, physics, and demanding style of play. The themes vary as much as the gameplay, and many other old games are revisited in Break Quest, adding to the nostalgic feel of it all.
In order to change the parameters of a level, you must first beat it in Quest mode. Once that is complete, you can alter the difficulty, power-ups, speed, etc. and play it all over again in Arcade mode. This feature is a saving grace, as it adds a great amount of replay value to Break Quest. The one thing lacking though is any trace of a Multiplayer mode. As creative as the developers got with this game, it is surprising that there isnít any kind of two player battle system.