Kain, as well as his enemies, look good, but their animations leave a lot to be desired. This is very noticeable when Kain switches from animation to animation; it's very stiff and at times looks forced. The blocking animations are great, but to me it looked like more time was spent on getting this right than anything else. I really enjoyed how Kain would change outfits in certain missions depending on his current tasks or station in the vampire resistance.
Perhaps the most annoying and disappointing aspect of the game is the clipping. In the old days, having an enemy fall through a wall or remain suspended in the air was forgivable. Yet, with the power exhibited by the new systems, I find it harder and harder to accept it when these things happen. Seeing an enemy fall near the edge of a cliff and remain suspended in the air because his ankle is touching the floor kills the immersion that the environments try so hard to project.