can be considered somewhat of a god game. As in similar titles like Black & White
, you are represented in the world as a hand. With this hand, you can lead your Norn around, call your Norn to different places, and interact with a multitude of items strewn around the village. This is how you cook your Norn food, play with your Norn, and teach your Norn. This method is very simple in design, but some control issues crop up when there are lots of things layered on the screen, which makes selecting an item difficult because of the imprecision of the hand.
The Norns communicate via their onscreen appearance and by various bubbles that pop up over their heads. How you react to these messages is totally up to you, and can be accomplished in various ways. The most common situation that arises is that your Norn gets hungry. You can either lead your Norn to the garden and hope they eat something good, or you can cook your Norn some food, your choice of dish, and bring it to your Norn. The kinds of effects this might have would be to either make your Norn independent when it comes to finding food, or fat and lazy as they wait for you to bring it to them. Itís this kind of learning system that makes raising your Norns such a large task, as you may think you are doing the right things only to find you have raised a spoiled brat.
The world your Norns live in is just as dynamic as they are. Seasons are constantly changing, giving you and your Norns new things to do and explore. There are also a ton of mini-game type activities that you can partake in with your Norns, and these games also help them learn different lessons.
Each Norn only lives five hours, and after that they die and are buried in the garden. Before this happens, you want to make sure they mate so their lineage can carry on. Some Norns will mate on their own, others will have to be told to do so, and yet others might hate the rest of the Norns and not want to mate at all. This can go on for as long as you are able to mate your Norns.
The problems in Creatures Village arenít really in the design of the game, but in the implementation of all its parts. For one, the cluttered screens are a bit of a chore to deal with. There are also software problems that I simply couldnít understand, as the game wouldnít load at all on my monster rig but ran perfectly fine on my completely inferior laptop. A lot of these issues crop up now and then, and you get the impression that Creatures Village was developed as a game first and a piece of software second. This is even worse when you think that they are trying to market this game to children as well, a group that doesnít have the patience to deal with technical issues when it comes to playing their games.
I havenít used the term Ďoddí to describe a game in a while, but I think that adjective applies here. It is very unlike most other games out there, and for this I commend the developers. Had it been a more solid piece of software, it may have been able to reach the masses, but as it stands right now it will probably only find a niche market.