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Buffy: The Vampire Slayer

Score: 90%
ESRB: Teen
Publisher: EA Games
Developer: The Collective
Media: DVD/1
Players: 1
Genre: Action

Graphics & Sound:

Okay - I'm going to get it right out in the open, Buffy: The Vampire Slayer was the reason I bought an Xbox. While the rest of the gaming populace was busy with their visions of blasting Covenant forces in Halo or tearing up asphalt in Project Gotham, I was itching for a chance to kick vampire ass with Buffy. As excited as I was, I also looked at it with trepidation due to the fact most licensed games well...suck. After an hour with the game at E3, the only thing I feared was the game being delayed (again).

While not the best looking game on the Xbox, Buffy ranks among the best the Xbox has to offer. Everything in the game is a digital carbon copy of what you see on the show. With the exception of Willow, each of the characters looks exactly like they do on TV. I'd even venture to say that in some scenes, the digital Buffy looks better than her real life counterpart. One of the things Buffy does best is how it uses effects to convey the dark, dreary mood of the show. Lighting effects are used with near perfection (some character shadows don't come across as well as they should) and fog is used exactly where it needs to be. There are times where the game hiccups or when a random vampire flies through a wall, but the rest of the presentation is so good, these minor quips are easily forgiven.

Much like the graphical presentation, The Collective went all out when designing the game's sound. Except for Buffy herself, the game features every one of the show's regulars actual voices. But fear not fans, Sarah Michelle Gellar's 'stand-in' voice sounds exactly like the real deal. The actual dialog in the game is fantastic, if a bit repetitive. Okay, it's really repetitive. Listening to the quips is fun for the first level or two, but quickly become one of the more annoying aspects of the game. The musical score also lends a hand in adding to the game's creepy atmosphere.


Gameplay:

For the most part, Buffy is a straightforward action game in the vein of Double Dragon or to some extent Onimusha. At times, you'll run across a few basic 'find this key' puzzles, but a better part of the game is spent kicking the crap out of vampires and other denizens of the Underworld.

Storywise, the game is written as a lost episode after the third season and fits in really well with the rest of the Buffy continuum. For those out there who have never seen an episode of Buffy, the basic premise is that every generation one girl is born who has the gift of the Slayer. Once that Slayer dies, her power is passed on to another. As fate would have it Buffy, a high school cheerleader from the Valley, has inherited the Slayer powers. Speaking of fate, it also happens that Sunnydale, Buffy's town, was built atop a Hellmouth, which is a fancy name for a big rift in the ethereal plain that acts as something of a Mecca for all things unholy. For those who are still a little leery about jumping into a game that builds so much on the show, fear not because the game contains an excellent 'Slayer Files' feature to help get non-viewers up to speed as well as get viewers back into the third season mind set.

At the end of the first season, Buffy destroyed The Master, who is sort of the head honcho of all things evil. But as it turns out, you just can't keep a good demon down. The game opens up with the return of The Master and Buffy's quest to once again reduce him to dust. Although the story plays Tonto to the action's Lone Ranger, it's actually pretty good. I especially liked the in-jokes that were thrown in as sort of a wink to fans (the Xander/Cordelia moments are particularly amusing).

At first it may seem that Buffy is just another mindless brawl-fest, but it actually manages to bring a few bits of strategy into the mix and keep the game from becoming a bore. The combat system is everything gamers hoped The Bouncer would be and more. In addition to her normal punches and kicks, Buffy can string together combos (including her famous punch/backhand combo). By stringing together button combinations, she can also unleash Slayer moves which do a lot of damage, but drain Slayer energy. Performing these moves can be a bit of a gamble since many of them leave you wide open to attack for a few seconds if you are unable to connect.

One of the cooler things about the system is how well it merges with the game's environment. Nearly everything in each level can be used as a weapon in one form or another. Furniture can be broken and used as stakes, Vampires can be thrown into fires and burned, impaled on sharp objects such as fences, or tossed into the sunlight (in some levels you can even pull down curtains). Of course, Buffy also has her own arsenal including holy water, a (holy) water gun, and a crossbow. As Buffy progresses through levels she can even pick up random objects such as shovels, bats, and mops.

In order to kill an enemy, Buffy must stake him through the heart. Doing this is a hit and miss affair which requires timing. If she's able to catch a vampire off guard, she can easily stake one without breaking a sweat. However most of the time she'll have to wear a vampire down until the heart icon by his life meter is beating. After slaying enemies, they will release an orb of energy which will either fill up her 'Slayer Meter' or replenish health.


Difficulty:

As fantastic as the combat engine is, there are still a few areas where it could use some work. This was especially obvious when it came to fighting more than one enemy. Of course I'll be one of the first to complain about groups of enemies attacking one at a time, but the engine's inability to handle more than one enemy at time tended to make the game harder than it needed to be. I can't tell you the number of times I was forced to restart a mission simply because while I was taking care of one enemy, another would attack from behind and slaughter me. When coupled with some of the game's hard to see camera angles, combat can become tricky.

Game Mechanics:

For the most part, this problem could have been easily fixed. By pressing the R-Trigger, Buffy faces the nearest enemy and enters a fighting stance. Anyone familiar with the gun drawing system in Resident Evil should be familiar with this setup. The problem is that while Buffy is occupied with one enemy, she is completely defenseless to all other attackers. Using a quicker system similar to those found in most fighting games would have alleviated many of the game's problems.

Other than this problem, the game handles like a dream. The controls are laid out in such a natural fashion that just about anyone can sit down and kick vampire ass. The L stick moves Buffy while the face buttons allow her to kick, punch, and grab. Pressing the directional keys in combination with face buttons allows her to vary her attacks. Pressing left and right on the D-pad cycles through Buffy's inventory and pressing up or down arms them.

Not to say that I haven't enjoyed most of the games that have come out for the Xbox, but I'd have to say that Buffy was the first game that made me feel really good about buying one. Regardless of the few problems it faces, this is still a very fun game and well worth playing. This one has 'Sleeper Hit' written all over it.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Microsoft Xbox Bruce Lee: Quest of the Dragon Microsoft Xbox Enclave

 
Game Vortex :: PSIllustrated