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Warhammer 40,000: Dawn of War: Winter Assault

Score: 95%
ESRB: Mature
Publisher: THQ
Developer: Relic Entertainment
Media: CD/1
Players: 1 - 8 (Online)
Genre: Real-Time Strategy


Graphics & Sound:

Warhammer 40K: Dawn of War: Winter Assault is the first expansion to last year's hit, Warhammer 40K: Dawn of War, a game that managed to scoop up a nice set of Game of the Year honors. Winter Assault improves on an already great game by adding an all new campaign to play through, as well as a new faction and some multiplayer enhancements.

Even a year after its initial release, Warhammer 40K's visuals still hold up amazingly well when compared to more recent PC games. As a big Warhammer fan when I was young, it was great to see just how closely all of the game's models looked on the screen. Watching large battalions of troops battle their way across scarred landscapes looks incredible and almost makes me want to get back into miniature gaming (a notion that is quickly dispelled after I remember how much the hobby costs). Fire fights are still among some of the best seen in an RTS, especially once you start unleashing missiles and bombs.

The new Imperial Faction looks a little drab compared to the game's other factions, though they still feature the same attention to detail. Winter Assault also adds a few new effects like snow and bodies that remain on the ground after dying (instead of disappearing). These effects don't come cheap though, so if your system chugged through Dawn of War, there's a slight chance it may have a harder time with Winter Assault. Audio really ramps up the game's intensity. The voice acting fits the wartime atmosphere and adds to the pressures of battle that the ambient sounds of war create around you. Yes, some of the battlecries can be a tad on the cheesy side, but I'm sure even the country's greatest military men have screamed out some crazy things during battle. Music is on par with Dawn of War, so if you liked it, you'll like Winter Assault as well. If not, well there's always the volume control on your speakers.


Gameplay:

The core single-player mode continues Dawn of War's story. The main campaign takes place between two sides of the same conflict, broken into Order and Disorder. As you play through the campaign, you'll either take the role of the Imperial Guard and Eldar factions (Order) or Chaos and the Orks (Disorder). Each five-mission scenario jumps you around between each of the factions. While this does affect the pacing a bit, it is actually rather nice since you don't get bored sticking to one faction. Instead, you're given a breather from each group and don't fall into strategic patterns throughout the game -- keeping you on your toes. And, without giving away too much of the story, the two aligned factions in each side of the conflict rarely get along, setting up each scenario's final battle that lets you choose one side or the other.

The game's new faction, the Imperial Guard, consists of a group of traditional soliders that serve the Emperor, similar to the Space Marines in Dawn of War. The Imperial Guard mainly consists of groups of lightly armored troopers who can be churned out in mass numbers early on. Eventually, they gain the use of vehicles, giving them a late-game boost in firepower. The Guard can also gain the abilty to move quickly across maps by using tunnels.

Multiplayer adds a boost of speed to Dawn of War's already fast-paced gameplay by offering a few easy-to-build units to your arsenal. This allows you to kick out units quicker and opens up a whole new set of strategies -- something that every good expansion should do. Some of the higher technologies are also cheaper, so it's easier to jump up the tech tree quickly and attack with something a little more significant than the cheapest, most inexpensive soldiers you can.


Difficulty:

Winter Assault does little to alter the difficulty level of the original game. The addition of a new faction, as well as new units, present the biggest hurdle any seasoned Warhammer player will face. Playing as the Imperial Guard is not the same as playing as Chaos, so you can't just jump into the faction with the same old tactics. Instead, you'll have to experiment and learn what works best for you, otherwise you'll find yourself in a very frustrating place quickly. On the plus side, the Guard is much more beginner-friendly than the other factions, which should help to ease newer players into the game.

A.I. does present some problems, at least in terms of pathfinding since troops will sometimes become lost. This is especially troublesome when trying to lead massive armies across the battlefield. Watching your armies and not leaving them unattended is usually the best way to solve this problem.


Game Mechanics:

The addition of the Imperial Guard adds a new play dynamic to the game. Playing with the Guard requires a more calculated strategy of planning rather than building a bunch of units, going on the attack, only to repeat the process over and over again. Instead, you need to research upgrades and slowly build up an army before attacking. Essentially, the Imperial Guard is for players like me who would rather wait and unleash the dogs of war in one fell swoop, rather than a bunch of small battles of attrition.

Winter Assault tends to stick in way too many scripted events during missions, which can kill some of the plot elements. For example, in one mission you need to capture a commander who, unless you pursue him, will stand in one spot and wait for you. It's a mood killer for sure and one of the only really noticeable problems in the expansion.

Warhammer 40K: Dawn of War: Winter Assault is a fitting expansion for an already great game. The constant flip-flopping of factions during Campaign mode may annoy some players, but the added multiplayer enhancements should be enough to drag them right back into the game. If you passed on Dawn of War, the new user-friendly Imperial Guard faction may be enough to entice you to give the game a shot.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows 98/2000/ME/XP; 1.8 GHz or equivalent Processor; 256 MB RAM; 32 MB VRAM; Direct X v9.0; Internet Connection
 

Test System:



Windows XP; Pentium 4 1.8 GHz Processor; Radeon 9250 256 MB; 40 Gig HD; 640 MB RAM; DirectX 9.0; Cable Internet Connection

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