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NFL Fever 2003

Score: 70%
ESRB: Everyone
Publisher: Microsoft
Developer: Microsoft
Media: DVD/1
Players: 1 - 4
Genre: Sports

Graphics & Sound:

When it comes to sports games, I never expect much of a leap over last year's title, but I do expect to see some of the bugs worked out and at least one or two new elements added. Unfortunately, things don't always work out the way I expect (otherwise the Saints would be undefeated right now). Such is the case with NFL Fever 2003, which is not only bogged down by the same problems as last year, but truly is last year's game with a new roster; a place where no sports game should want to be.

Graphically, this is an exact carbon copy of last year's game. The players all move the same, look the same, and feel the same. As I said before, I usually don't expect too see much of a change, especially since Fever was one of the better looking NFL titles last year, but it wasn't perfect, which leaves room for improvement. For example, the animations are bland and repetitive, especially when compared to other NFL games. I know there are only so many ways you can tackle a guy, but there should be more than a waist tackle and ankle tackle. This problem goes beyond tackles - everything, from kicks to catches are just as vanilla as they were last year. To make a long rant short, its good - but show me more. I know the Xbox is capable of it.

The commentary is one of the features that fans will crucify a game on. They may say its the gameplay that counts, but trust me - feature bad commentary and its all they'll talk about (don't believe me, ask the Madden fans). When compared to Dick Stockton's rambling and mumbling, Kevin Calabaro does an excellent job at calling the game, especially when paired with the much improved color commentary of Ron Pitts. The in-game sounds are okay, but seem like a waste of the game's Dolby 5.1 support. This helps to make an otherwise good presentation come off as well below average.


Gameplay:

Gameplay follows the same basic pattern as last year's title that, as you will soon come to discover, is a theme that will become very common as this review carries on.

On the offensive side of the ball, the game hasn't improved much at all. Passes still take three years to reach your receiver's stone hands, which leads me to believe that gravity ceases to exist once players step onto the field. This not only makes even the best players look like they're playing fourth string in NFL Europe, but it gives the computer more than enough time to get a man over to your receiver in order to either make an interception or swat it down. As you play, you'll discover certain nuances that help make the passing game a little easier to swallow, such as stepping up before you throw or sticking to nothing but shuttle passes and quick routes, but that takes some of the fun out of the game. One of the more helpful features this year is that when a receiver is open, his passing icon lights up - which allows for some quick throws. Unfortunately, this not only clues your opponent to who you're throwing to, the lack of gravity on the field as well as the ungodly reaction time of the computer make passing a risky gamble.

The running game is a whole other story and stands out as one of the better features of the game. While most of if depends on how good your line is, holes tend to pop up and its easy to get a some good long runs with some of the better backs in the league like Deuce McAllister or Marshall Faulk.

There's really not much to say about the defensive side of the ball because it's - yeah you guessed it - exactly the same as last year. All of the plays are the same, which means that any strategy you were able to use last year works the same. This makes sense if your team's defensive strategy hasn't changed much, but on teams where there have been big changes, some plays just don't seem to work anymore. Even some of the 'lesser' football titles change plays between years, so I would expect the same from this one. Without going into further detail, high scores and unrealistic offensive stats aren't unusual.

NFL Fever really stands out in the options department. All of the modes you have come to expect in a football game are present, although they remain unchanged from last year (but I'm sure you saw that one coming). The newest (yeah- you heard me) feature this year is Online support via Xbox Live. This is the feature that really makes up for much of the game's shortcomings. Offline, I had about as much fun playing Fever as Bengals fans do watching their team play. Online, it was a completely different story - sure, it didn't play any better, but the coolness factor of not only being able to play football online with someone, but having the ability to trash talk them and listen to their reaction to your back breaking a 60 yard run adds something special to the game.


Difficulty:

There's not much to say about the game's difficulty rating that hasn't already been stated. But for those who need a recap, I'll do my quick PTI recap: The passing game is tough and the running game is good. Defense is balanced and the best part of the game. High scores, money plays, and unrealistic stats are common - so get used to them. Online or against a friend sitting next to you, it all depends on how good that player is.

Game Mechanics:

Controls are good and handled fairly well in regards to the layout of the controller. All the moves are easy to get to and pull off, but there is a slight problem when it comes to jumping. Both jumping and 'showing off' are mapped to the same button, often times resulting in a fumble or the computer getting a little more time to catch up to your player. Obviously the best answer to the problem is to just not show-off, but that takes the fun out of playing with players like Joe Horn or Randy Moss. Play calling and menu selection are, well you should know the answer by now.

Overall, Fever 2003 delivers a decent game of football, but doesn't do much to set itself apart from any of the other titles available. If you were a fan of last year's game, you'll more than likely enjoy this version since its the same exactly thing, but players looking for a different football game - or just now getting into football games - may want to look at one of the other options available. Those looking to stock up on Live titles may want to take a look at Fever since its one of the few football games available for online play. If you're like me and don't particularly like Sega's offering (which is the only other online football title), Fever is a decent substitute.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Microsoft Xbox Morrowind: The Elder Scrolls III Microsoft Xbox World War II: Prisoner of War

 
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