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World War II: Prisoner of War

Score: 70%
ESRB: Teen
Publisher: Codemasters
Developer: Wide Games
Media: DVD/1
Players: 1
Genre: Action

Graphics & Sound:

After seeing some of the amazing feats of graphical quality the Xbox has been able to pull off, I expected a little more out of Prisoner of War. It is a decent looking game, but the overall effect I got from it was just, for the lack of a better word, 'bleh'. The buildings and characters come off flat and lack any sort of detail. This is even more noticeable during story sequences where your character talks to German soldiers. I am not sure if this is some sort of veiled jab at the German people, but its fairly obvious that Hitler had cloning technology way before that sheep was cloned because everyone looks exactly the same.

Soundwise, POW is good. Although there are only a few music tracks in the game, they are brilliantly executed during particular gameplay moments and add to the experience. The soundtrack is accented with the game's great use of sound. Since the game seems to pick up on even some of the smallest noises, a great sense of carefulness sets into trying to sneak around prisons.


Gameplay:

Despite the many, many jokes I cracked while playing this game, it is not a game version of Hogan's Heroes. To the casual observer, POW looks like a cheap rip-off of Metal Gear set during World War II. The sad thing is that I would have liked the game a little more if that was its only problem, but this was simply not the case.

Just as in Metal Gear, most of the game is spent sneaking around. All of the guards have the all too familiar vision cone that turns red when you are detected. However, unlike MG, when you are detected you will either be arrested or taken to solitary confinement, or shot and brought to the infirmary.

The coolest part of the game is that each of the prison camps is a working, living environment. Every morning, the guards hold a morning role call and go about their daily routines. There are set times for meals, exercise, and lights out. The trick to the game is figuring out how things work, such as which guards will be where at what times, and how you can best accomplish your missions. For example, you may have to steal some files from an office, which just happens to be next to the mess hall. In order to complete you mission you will have to ditch dinner, steal the files and make it back before roll call. However, if you are unable to meet roll call the entire camp is put on alert, making for some serious stealth action.

As cool as all the sneaking around is, the game tends to get old very fast. Unlike Metal Gear, where you can kill guards and play with all kinds of nifty weapons, POW is just sneaking around. Sure you can toss rocks at guards to distract them, but this is not enough to break the usually tedious gameplay.


Difficulty:

The core problem with POW is that the game is simply too smart for its own good. I am usually not one to consult strategy guides, but without the walkthrough guide, I would not have been able to figure out a good number of the game's objectives. I just never knew where I was supposed to go next which made the game unbelievable frustrating, especially when you have to make roll calls at certain times.

One of the biggest game killers is the unforgiving 'sight and pursuit' system. If you are spotted by a guard during a mission, it is over. Sure you can try to run, but guards are able to develop a burst of super-human speed while chasing you, so out-running them is not an option. In the rare chance that you are able to escape pursuit, the lack of hiding spots guarantees that your escape will not be for long.


Game Mechanics:

Prisoner of War features one of the worst camera systems available in a game. For whatever reason, the camera is one of your worst enemies. You go one way, the camera goes another. For example, if you duck behind an object, the camera becomes stuck on the object, virtually blinding you to what is going around. Pressing the 'L' trigger enables a first person mode that is very handy and works, unfortunately you cannot play the game in first person mode, leaving you at the mercy of the third person camera.

POW's controls are generally good - but are not quite at the level they should be. Throughout the game, the controls waiver between acceptable and unplayable, crippling the game experience.

In the end, POW offers an interesting premise for what could have been an excellent game. However, at times the game becomes bogged down by the lofty goals it sets for itself, resulting in a game that is too hard and stalled by careless errors. A rental for sure, but not much past that.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Microsoft Xbox NFL Fever 2003 Microsoft Xbox Quantum Redshift

 
Game Vortex :: PSIllustrated