I have always been rather critical of cel-shaded games. Sure it looks cool, but frankly I've always thought that it was more of a cheap graphical trick than the revolution some view it as. Robotech: Battlecry has made me rethink my position on cel-shading. By far, this is the first game to truly make good use of cel-shading, resulting in graphics that are better looking than the show they are pulled from. After recovering from the initial shock of how great the big picture looked, I was amazed by all of the little details the developers threw in such as the custom touches of the fighters or dispensed shells floating (instead of falling) during space missions. The coolest effect, and perhaps the one most likely to make fans lose control is the Robotech trademark multiple missile trails.
If the graphics don't get you, the sounds will. Not only does Battlecry use voices from the show, but all of the original music from the show has been remastered and fully orchestrated. While this means that you will hear some pieces repeatedly, it's still good enough as a backdrop for the game and fits nicely.