This year's game finds Hogwarts swept up in the excitement of the Triwizard Tournament, a competition that pits chosen champions in three competitions that test their wizarding skills to the limit. While in past years only three champions were chosen, somehow Harry's name comes from the
Goblet of Fire, making him the fourth champion. Beyond the initial setup,
Goblet of Fire's story is virtually non-existent and what few story sequences that pop up are poorly explained and feel out of place with the story. It is readily apparent that, unlike past games in the series that took time to tell the entire story and drew on the book and movie, the developers already assume you already know the story and stick mainly to the events in the movie. As a result, the game feels disjoined and hollow.
EA's series of Harry Potter games has seen a series of drastic changes over the last few years. The series began as an engaging Zelda-like adventure in the first two games, evolving to an action-puzzler in Prisoner of Azkaban then to Goblet of Fire's action oriented Gauntlet-styled gameplay. With each change has also come a downgrade in complexity. Goblet of Fire is first and foremost an action game with a few minor puzzle elements thrown in. As with the last game, emphasis is still placed on teamwork between the three young wizards, though the aspect isn't as strong this time around, since all three share the same abilities rather than each having their own strengths that contribute to the team's success.
One of the few additions to the series is the co-op multiplayer that supports up to three players. Taking a cue from Lego Star Wars' "jump-in" gameplay style, other players can join in anytime during a mission and start playing as one of the other two A.I.-controlled characters. And, if a person has to leave suddenly, that person can simply drop out of the game just as quickly as they joined and let other players continue. This element makes Goblet of Fire a fun family game since siblings (and parents) can jump in at anytime, even if it's just to help a younger player with a boss fight or section they may find difficult. The only downside is that multiplayer is only offered in sections where all three characters are active, leaving the three Triwizard tasks to the person playing as Harry.
Collectable Cards are another useful addition. Cards, which must be found or purchased, can be equipped between levels and grant stat boosts, adding just a tinge of customization. Some cards will also grant special teamwork abilities. Some, like Quest and Creature cards, can be equipped to any character while others can only be used by certain characters. The latter of these don't present that much of a difference though since all character specific cards provide similar results.