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Sid Meier's Civilization IV

Score: 95%
ESRB: Everyone 10+
Publisher: 2K Games
Developer: Firaxis
Media: CD/2
Players: 1 - 12
Genre: Turn-Based Strategy


Graphics & Sound:

The graphical improvements in Sid Meier's Civilization IV rival those of the gameplay improvements. For most games, the leap to 3D is hazardous and usually does more harm than good. Not here. The added dimension gives the game a whole new feel by providing fully modeled units, structures, and terrain features. Purists need not worry; the design of the game has not been affected at all by the graphics. Instead, these improvements help to make the game more accessible. All objects are easily distinguishable from one another, and you can zoom out to see the whole world or all the way in to see the looks on a unit’s face.

As much as the looks have been improved, it would seem a hard act for the sound to follow. The developers have fooled us again by completely overhauling the audio features. The musical score aptly follows the period of time the game is currently in, giving you the feeling that you’re not just playing a game, but watching a historical documentary on A&E. The sound effects are equally powerful, and Leonard Nimoy has added his voice talent to the game as well.


Gameplay:

Sid Meier's Civilization IV can be described in the same way that people are describing World of Warcraft. It has taken everything that was dull, boring, and frustrating with the previous games and eliminated them. The core gameplay that was left has been tweaked slightly to create as deep an experience as the prequels offered, but no less fun. This, with the addition of some new features, adds up to create one of the most compelling strategy games of all time.

Less notable of a change at first is the AI. The opponent settings still range from super easy to Deep Blue-like quality. However, the standard setting has had its cheating privileges revoked and now relies more on its artificial mind to achieve victory. Diplomatic relations have also changed. There are many ways you can win at Civilization IV, one of which is through diplomatic means. Instead of just being able to trade goods, you can now ask them for favors (like declaring war on other players) or offer to keep borders open.

Religion, though a small addition, can also be used to help garner victory. Though there is no "Religious Victory" in the game, you can influence your neighbors to change to your religion, or you can adopt theirs, improving relations greatly. The emphasis on religion is small probably because it is a new feature and the developers didn’t want it to get out of hand and imbalance the game. However, they are on a good start with it, as it adds a nice little dynamic element to every game you play.

Another new feature is the inclusion of Great People. These units go a long way towards helping you achieve a cultural victory. Depending on the structures you build and the amount of culture your cities are generating, you have a chance of creating a Great Person. There are many different kinds, and if you manage to get one, their unique abilities can be used to inject a hell of a lot of culture into your civilization, increasing your borders, influence, and production rate.

Of course, there is always the military victory. Combat has been made easier to get a grip on, as units now have a strength and defense and also gain experience. Upgrading your units is not just a matter of bumping their attack levels. Units can be upgraded to do very specific things; city attack bonuses, defense bonuses, and healing bonuses are just a few of the many abilities that your combat units can attain.

Civilization IV is turn-based, and those who have played the previous titles know how long some of the games can get. In this version, the player has more control over customizing each game to the degree of length they like. Options for quick games will allow you to complete a conquest of the world in a matter of hours, while other options will make the game take a much slower, more methodical route.

Multiplayer is as robust as ever. Up to twelve people can play in a variety of different modes. The standard turn-based game, with the turns on a timer, is the most common. There is also the mode where everybody issues their moves at the same time and the turn plays out accordingly. Those with less time on their hands can opt for the play-by-mail mode.


Difficulty:

Though Civilization IV is the easiest game in the series for newcomers to get accustomed to, it is still chock full of features and options. They create quite a learning curve for the player who has never touched any of these games before, and though the manual is well laid out, it still hurts when you drop it on your foot. Though the learning curve is unavoidable, it is a challenge that is ultimately rewarding. The first few games you play will usually start off similarly, but once you begin to learn how everything works, the real fun will be unlocked.

Game Mechanics:

Some purists of the series, upon first playing Sid Meier's Civilization IV, may think that the game has been "dumbed down" in order to accommodate new players. It is true that the game is noob friendly (relatively), but this is a good thing, and upon further investigation, these disgruntled players will find that the mechanics are as deep and rewarding as ever.

There are three resources in the game: food, production and wealth. Every tile on the map yields some amount of all three of these (or none at all). When constructing units or buildings in a city, you have to allocate your production resources. Food is used to help the city grow, and wealth accumulates over time so you can purchase things in a pinch or donate to (read: bribe) the other players in the game.

City management has been affected the most. Worker units can now be automated to build city improvements until you tell them to stop. They are very good at producing the "best" structures on their own, but if you have another plan in mind, you can just as easily stop their current task and set them on a new one. Civilization IV is by far the best game in the series. Every addition does more good than harm, and the removal of the more tedious aspects of the previous games goes a long way in drawing new players to the series. And while the core game is great, it has been developed with the modding community in mind. Once that community gets a hold of the tools in the game, the possibilities for variations on gameplay will be almost endless. To sum it up, Civilization IV is one of the best games put out this year, and anyone with a fleeting interest in the strategy genre owes it to themselves to pick this title up.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Windows 2K/ME/XP, 1.2GHz Processor, 256 MB RAM, 64 MB Video Card, 1.7GB Hard Disk Space
 

Test System:



Windows XP, 2.4 GHz Processor, 1GB RAM, 256 MB GeForce 6800 GT Video Card, 160 GB Hard Drive, Cable Modem Internet Connection

Sony PlayStation Portable SOCOM: Fireteam Bravo Sony PlayStation 2 Bratz Rock Angelz

 
Game Vortex :: PSIllustrated