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America's Army: Rise of a Soldier

Score: 64%
ESRB: Teen
Publisher: Ubisoft Entertainment
Developer: Secret Level
Media: DVD/1
Players: 1 - 16
Genre: First Person Shooter

Graphics & Sound:

America’s Army: Rise of a Soldier’s graphics were obviously not very high on the priority list. The textures look bland from afar and more like mud from up close. The models are decently constructed, but there are tons of sharp edges and the animations have a tendency to infinitely loop. There is also no mouth movement for the dialogue, and since the developers were going for realism, it seems odd that they leave this small feature out.

There is lots of dialogue in the game, most of it very well written. The sound effects for explosions and gunfire are also solid; sharp and hard hitting is what you’ll find here. Things take a turn for the worse when it comes to the music, though. The licensed rock and rap tracks that mar this game are obvious attempts at making the young, malleable audience feel hard in their comfy padded chairs and their air conditioned homes. There are also some laughable "patriotic" tunes that do more to harm the credibility of the game than anything else (though with the desperate attempts the armed forces are taking with their recruitment commercials today, this music adds a realistically weird touch to things).


Gameplay:

America’s Army: Rise of a Soldier is a lot more like an RPG than a FPS. This is both good and bad. The good part is that the RPG elements make the game more of an investment than a simple shooter. The bad part is that the FPS parts are seriously lacking and make for a pretty shoddy experience.

When you start out, you create your character who is a new recruit going through basic training in the Army. You can alter his portrait, home state, and nickname to give things a more personal appeal. After that, it’s off to training where you learn the ropes of everything in the game.

Every aspect of the game has its own type of training followed by a series of missions. You have to complete a certain number of missions in one section of the game before you can move on to the next, so the game has a kind of linear progression. You can, however, go back to any mission you have played and attempt to get a higher score which will yield more points to put towards your skills.

The skill system in the game is fairly simple. The better you do in each mission, the more points you get to upgrade your various skills. Some skills help you shoot better, others help your team out. This a nice system that provides incentive to do well in each mission, as well as adding a tiny bit of replay value to the game.

America’s Army was originally a recruiting tool for the U.S. Army to show kids what it was like to be in the service. Despite the obvious flaw that video games are the farthest things from reality, the game did rather well. America’s Army: Rise of a Soldier also has a veil of reality, but when you get right down to it, things are made for fun first, realism second.

Unfortunately they didn’t quite capitalize on either. You can bandage yourself and others in the field after grievous wounds, returning you to full health. Grenade launchers don’t do squat to the enemy, but hand grenades will hit you when you are behind cover. The game is constantly in limbo because of either bad design or bugs, and the overall experience is quite a frustrating one.

What gamers appreciate most about America’s Army is the Multiplayer aspect. In the Xbox version, you can go online and play with up to 15 other people. Your online presence is more than just how good your aim is; your exploits in single player affect what roles you can take in Multiplayer. While it’s not revolutionary and plays much better on PC, it helps a little to alleviate the pain caused by the rest of this console catastrophe.


Difficulty:

What the developers got right about the realism is the anal retentiveness of military training. Though the game’s overall difficulty is on par with others like it, the training aspect is slow and cumbersome. At times, you do not receive clear instructions as to what you need to accomplish, and the usual training session seems to last much longer than any of the missions. Frankly, the difficulty here comes with having to put up with the annoying training scenarios.

Game Mechanics:

Since the control in America’s Army: Rise of a Soldier is just like every other FPS out there, it’s about as unrealistic as they come. This wouldn’t be a bad thing since I don’t give two hoots about how many kids the Army tricks into signing up through this game, but the controls here aren’t the greatest the genre has seen. Aiming your gun, even after upgrading your skills, is always a pain in the ass. You can never quite get the sights just where you want them.

Another major flaw here is the A.I. This is some of the worst A.I. I have seen in a while. In no way, shape or form do the computer-controlled characters act how I have ever heard anyone to act in a firefight. They also do not act anywhere near how other games’ characters act; standing right in front of you, out of cover, and not moving just to get a couple of rounds off before they die is neither realistic nor fun.

This bug-ridden piece of trash deserves a few nights in the brig. The computer version is far better and costs a whole lot less (i.e. free). Not only is it not realistic, it is flawed both visually and mechanically, and ultimately it is not fun. Definitely not one of the better FPS’s out there.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

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