Deck building is one of the more difficult aspects of any card game, digital or otherwise. While the digital version really doesn’t compare to the freedom of spreading your cards all over the table and crafting that perfect deck, it does a fairly good job of making the task manageable, especially when you consider that there are over 2,000 from which to choose. A variety of filters are available, allowing you to separate cards based on Type, Element or other attributes. Once a deck is created, you can save it for later use.
The interface is handy and one of the better ones I’ve seen in game versions of card games. A few of the functions are a little cumbersome (mainly when it comes to reading what a card does), thought it is hard to fault Konami since problems like these are more of a result of hardware limitations.
Cards can be obtained in two ways. The more common way is to purchase booster packs that contain six random cards. Booster packs are a bit of a gamble though since there’s no guarantee that you’ll get the cards you like, but at the same time you could get a powerful card that gives you a great deck idea. The second method, Password, is one that the more hardcore Yu-Gi-Oh! players will likely want to use. Found at the bottom of every printed Yu-Gi-Oh! card is a code that can be entered into the game. Doing so unlocks specific cards, which is good for players who want to build their real-life killer deck into the game. Of course, once the card is unlocked, you’ll have to purchase it, so there is a bit of a drawback.
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 is a solid representation of the card game and a good entry point for players who want to see what the game is all about. If you’re a Veteran of the series, Ultimate Masters is a good purchase if you’re looking for some new cards, otherwise you can skip this one and not miss much.