was created by the same man who gave us the unforgettable Tetris
so many years ago, Alexey Pajitnov. He takes the same concept of falling blocks and gives it a new twist for a new generation. Instead of having to form a line to destroy a line like in Tetris
, you have to destroy the blocks while they are falling. How do you do that? Ever play a match game? Thatís how you destroy a pair of blocks; you click on two that match the same shape. If you happen to match two of the same shape and the same color, you do get bonus points.
An interesting addition to this type of game is Bonus blocks. If you isolate a bonus block, that can have various types of bonuses in like fire and ice axes. After a bonus is isolated, it will go into a bonus menu on the right of your screen where you can easily access them when you need it the most.
There are two types of gameplay: Quest and Arcade. Quest has over 60 levels to complete to save the inhabitants of the frozen blue planet. After you have completed a level, it has become unlocked and you can re-visit it at anytime to give yourself some extra practice. Arcade is just that. Start playing and keep going as long as you can. The levels get harder but you start to get a lot more points as you progress through each.
All in all, not a bad game. The only problem I see with Alexey's Dwice is getting bored with it too quickly. There is not enough difference in the levels to make me want to go back to the game for more. Of course, you can say the same thing about Solitaire and you see how many people play that game