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Dragon Orbs

Score: 25%
ESRB: Not Rated
Publisher: A Reality Studios
Developer: A Reality Studios
Media: Download/1
Players: 1
Genre: Puzzle

Graphics & Sound:

In today's rapidly changing game development environment, you get few chances to make a good impression. The release of Dragon Orbs is NOT the way the way you want to be thought of.

The graphics look like they tried to port from a cell phone up to a PC. A scrolling 2D monotony rolls beneath you as you fly over an 8 bit landscape, shooting your dragon orbs to break up lines of other dragon orbs randomly placed in your path.

The sound loop has a very hard and awkward stop and the repetition is very clear. I always thought the point of a looping soundtrack was so that it would be nearly impossible to tell beginning from middle or end.


Gameplay:

The simplistic puzzle play of "connect three and they disappear" has been around in gaming for many years. Dragon Orbs takes no great effort to deviate from this old ,Windows 3.5 style of game play. There is no real innovation present in Dragon Orbs.

There are bonus orbs you can break to recieve a fireball, though fireballs will also randomly pop up. Treasures and tornados can also be obtained for points.


Difficulty:

I don't know if the constant boring gameplay of Dragon Orbs can be considered difficult? The game is not hard per se, but with the scoring, if you're worried about the score and not progressing through the puzzle, then there is some strategic play to employ. For instance, if you fire a dragon orb into space, you lose points and if you connect more than three balls together, you get bonus points.

Game Mechanics:

So as a puzzle for the ages, Dragon Orbs isn't. Don't get me wrong, this type of game still has value in today's gaming world, however, it still has to be made well in order for it to stand up to its predecesors. One problem that I encountered was if you fire a dragon orb into an area where there is no other dragon orb to "catch" it, it simply flies off of the screen into oblivion. This tends to make the game very boring, as you spend a lot of time sitting and waiting for the right color to come up on the screen.

When you lose a level, there is a sort of soft crash as the mouse cursor will not activate the menu buttons on the side. This forces you to CTRL-ALT-DEL to get out of the game. Plus, there are so many other bugs for the studio to work on in order to just clean this title up for shipment.

With it's very small size and minimum system requirements, this title should look to the mobile phone market for the highest possible success.

At the end of the day, this game is just flat-out no fun to play. Throw in the fact that they want $15 dollars for the product and it becomes almost insulting. You can find flash games of this type, with better quality, for free if you look.


-WUMPUSJAGGER, GameVortex Communications
AKA Bryon Lloyd

Minimum System Requirements:



Windows (Any Version), DirectX 8.0 or Higher, 700mhz CPU, 64MB RAM, ~20 MB Free Hard Disk Space
 

Test System:



Windows XP Pro, 3.2 GHz P4HT CPU, 2 GHz Ram, 256 PCIE 16 ATI X300

Sony PlayStation 2 Real World Golf Microsoft Xbox Real World Golf

 
Game Vortex :: PSIllustrated